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Difference between revisions of "40d:Fire imp"

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Fire imps are nasty little [[creatures]] that live in [[magma]] vents. They usually don't roam far from the vent, but they will surface and attack the odd [[dwarf]] who dares use their vent to fuel his [[magma smelter]].  They are rather small and easy to kill, but are able to breathe [[fire]] that deals high damage and ignites objects and creatures.  If you insist on using imp-infested magma for your metalworks, consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s.  If you don't want to do that, you can follow the same procedure you use to prevent [[fire man|fire men]] from getting your dwarves.  They cannot be butchered, but once killed their [[corpse]]s will decay.  [[Crafts]] made from their [[bone]]s are quite valuable.
 
Fire imps are nasty little [[creatures]] that live in [[magma]] vents. They usually don't roam far from the vent, but they will surface and attack the odd [[dwarf]] who dares use their vent to fuel his [[magma smelter]].  They are rather small and easy to kill, but are able to breathe [[fire]] that deals high damage and ignites objects and creatures.  If you insist on using imp-infested magma for your metalworks, consider setting [[trap]]s or stationing [[marksdwarf|marksdwarves]] around the [[furnace]]s.  If you don't want to do that, you can follow the same procedure you use to prevent [[fire man|fire men]] from getting your dwarves.  They cannot be butchered, but once killed their [[corpse]]s will decay.  [[Crafts]] made from their [[bone]]s are quite valuable.
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==Catching Imps==
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Imps can be easily caught by building a channel or wall around the magma with only one little opening then placing cage traps in that one entrance, I recommend many traps in row. The imps will run out of the magma with the intent of killing your dwarfs only to get caught by your traps. This is a good semi-riskless way to control the fire imps in your area. Just make sure you dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs.
  
 
== Upon Decay ==
 
== Upon Decay ==

Revision as of 19:57, 1 May 2008

Template:CreatureInfo

Fire imps are nasty little creatures that live in magma vents. They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel his magma smelter. They are rather small and easy to kill, but are able to breathe fire that deals high damage and ignites objects and creatures. If you insist on using imp-infested magma for your metalworks, consider setting traps or stationing marksdwarves around the furnaces. If you don't want to do that, you can follow the same procedure you use to prevent fire men from getting your dwarves. They cannot be butchered, but once killed their corpses will decay. Crafts made from their bones are quite valuable.

Catching Imps

Imps can be easily caught by building a channel or wall around the magma with only one little opening then placing cage traps in that one entrance, I recommend many traps in row. The imps will run out of the magma with the intent of killing your dwarfs only to get caught by your traps. This is a good semi-riskless way to control the fire imps in your area. Just make sure you dwarfs are not going in areas that you have boxed off, or there will be nothing to stop them from killing your dwarfs.

Upon Decay

Interesting Note

When Fire Imps are injured, they bleed Goo.

A Pool of Goo from an injured Fire Imp

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