v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Dragon

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Template:CreatureInfo

Dragons are ferocious predatory megabeasts which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe fire over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.

When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly.

Dealing with Dragons

Despite all its advantages, it is possible for relatively small groups of dwarves (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained marksdwarves available.

Additionally, dragons can be caught in traps and then tamed or sold to traders. This is probably the safest way to manage this creature.

While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress. Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.

Dragon Irregularities, Bugs, and Planned Features

Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them. Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height. Unfortunately (fortunately?) these enhancements may not show up in the game for many months.

Dragons are apparently immune to dragonfire, but not immune to any other kind of fire. Unfortunately, the dragon AI seems to believe that it is, in fact, immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp. Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process. These factors are all likely bugs, and are liable to be fixed at some time in the future.

Taming dragons with a dungeon master

Dragons which have tasted dwarven blood can not be tamed, otherwise, beware that dragonfire does not discriminate between dwarves and goblins Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent