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40d:Dog

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Revision as of 16:17, 15 June 2009 by Albedo (talk | contribs) (double redirect - fixed)
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A dwarf's best friend, dogs are the only animals that can be trained to assist your dwarves in combat as either war dogs or hunting dogs. Like all tame animals they can serve as an emergency food supply and provide you with bones, leather, and skulls. Note that dogs are the most point-efficient source of meat and fat available from the embark screen.

Using dogs

  • Dogs left to their own devices will wander around, spending most of their time in meeting areas, and will attack any hostiles they see.
  • As with any friendly creature, dogs can spot ambushers and thieves. You can assign dogs to cages or restraints to act as guard dogs.
    • Guard dogs work particularly well when placed behind a hall of traps or other siege-breaking devices. The traps will prevent aggressive invaders from harming the dogs, while the dogs prevent thieves from sneaking past the traps into the base. (Ideally, the dogs should be out of view of the trap corridor to prevent injury from ranged weapons.)
  • You can assign a war dog or hunting dog to a dwarf via his dogs menu (v, select dwarf, p, e) to help him in combat. It will follow the dwarf like a pet.
    • Note: Once a dog is assigned to a dwarf it can not be unassigned nor placed in a cage. However, a wounded dog may be caught in a cage trapv0.28.181.40d.
    • A work-around for this is, when you train the dog, to use the dwarf you want the dog to be assigned to. Unassigned war dogs and hunting dogs follow the dwarf who trained them, while still allowing them to be caged.
    • In addition, it is currentlyv0.28.181.40d impossible to assign war dogs to champions, as their preferences menu is blocked with the message "This hero need not work".

Differences between war and hunting dogs

War and hunting dogs are trained at the kennel. War dogs do double damage.

Toady One: "A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."


Against heavily armoured and armed opponents, dogs (war or hunting) can die quite easily, but that doesn't mean they are "useless". An opponent had to stop and attack the dog, probably more than once, rather than doing the same to one of your dwarfs, giving them time to fight or flee. Also, altho' a wardog is not nearly as dangerous against an armored opponent as an AxeLord, they occasionally get lucky, and probably contribute to more damage than are given credit for.

Some players attach them to any permanent (non-missile) military, and/or to any dwarf that regularly steps outside. They're not the solution, merely part of it.

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Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent