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Difference between revisions of "40d:Building destroyer"

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(a rather interesting behavior observed in Syrupleaf, current SA LetsPlay)
m (double-checked the code - Supports are also excluded UNLESS the creature is undead AND the support is made of wood)
 
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Creatures with the '''BUILDINGDESTROYER''' [[Creature tokens|token]] will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.
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{{quality|Exceptional|15:44, 29 April 2011 (UTC)}}{{av}}
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Creatures with the '''BUILDINGDESTROYER''' [[Creature token|token]] will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.
  
A creature can have this token at '''value 1''' or '''value 2''', and this can be seen in the "creature object data" (listed with every creature article). When the value is '''1''', the creature will go after hatches, doors, supports, statues, windows and archery targets only.  They can't destroy homes during world gen as (semi)megabeasts.
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A creature can have this token at '''value 1''' or '''value 2''', and this can be seen in the "creature object data" (listed with every creature article). When the value is '''1''', the creature will go after wooden [[hatch]]es, wooden [[door]]s, [[statue]]s, [[window]]s, and [[archery target]]s only.  They can't destroy homes during world gen as (semi)megabeasts.
  
When the value is '''2''' the creature will actively seek out most (all?) constructions* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. Remember that your constructions (IE walls, staircase, floors etc) are still safe, since they're processed the same way natural terrain is for most situations.
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When the value is '''2''' the creature will actively seek out most buildings* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. Remember that your constructions (IE walls, staircase, floors etc) are still safe, since they're processed the same way natural terrain is for most situations.
[BUILDINGDESTROYER:2]
 
  
:''(* '''Value 2''' includes anything not built with the {{k|b}} + {{k|C}} commands, so (most?) anything except [[wall]]s, [[ramp]]s, stairs (any), and [[fortification]]s)
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:''(* '''Value 2''' includes everything but [[well]]s, [[bridge]]s, [[road]]s, [[trap]]s/[[lever]]s, [[animal trap]]s, [[support]]s, [[chain]]s, [[cage]]s, [[stockpile]]s, and [[trap#Upright Spear/Spike|upright weapons]] - '''unfinished''' constructions can still be "toppled")
  
 
The simplest way to keep building destroyer 2's from constructed targets is with walls or channels.
 
The simplest way to keep building destroyer 2's from constructed targets is with walls or channels.
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[[Tame]] animals still carry their building destroyer tokens.
 
[[Tame]] animals still carry their building destroyer tokens.
  
Oddly, building destroyers appear to be unable to destroy [[artifact]] buildings and will instead simply stand next to them indefinitely.{{version|0.28.181.40d}}
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[[Undead]] creatures will also target wooden supports, with potentially hilarious results.
  
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Oddly, building destroyers appear to be unable to destroy [[artifact]] buildings and will instead simply stand next to them indefinitely.
  
 
'''[BUILDINGDESTROYER 1] creatures:'''
 
'''[BUILDINGDESTROYER 1] creatures:'''
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:*[[Treant]]
 
:*[[Treant]]
 
:*[[Troll]]
 
:*[[Troll]]
 
:*(& [[Scamps]])
 
  
 
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'''See also:'''
 
'''See also:'''
:*[[Creature tokens]]
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:*[[Creature token]]
 
:*[[Modding guide]]
 
:*[[Modding guide]]
  
[[Category:Creatures]]
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{{Category|Creatures}}

Latest revision as of 03:32, 1 July 2015

This article is about an older version of DF.

Creatures with the BUILDINGDESTROYER token will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.

A creature can have this token at value 1 or value 2, and this can be seen in the "creature object data" (listed with every creature article). When the value is 1, the creature will go after wooden hatches, wooden doors, statues, windows, and archery targets only. They can't destroy homes during world gen as (semi)megabeasts.

When the value is 2 the creature will actively seek out most buildings* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. Remember that your constructions (IE walls, staircase, floors etc) are still safe, since they're processed the same way natural terrain is for most situations.

(* Value 2 includes everything but wells, bridges, roads, traps/levers, animal traps, supports, chains, cages, stockpiles, and upright weapons - unfinished constructions can still be "toppled")

The simplest way to keep building destroyer 2's from constructed targets is with walls or channels.

Tame animals still carry their building destroyer tokens.

Undead creatures will also target wooden supports, with potentially hilarious results.

Oddly, building destroyers appear to be unable to destroy artifact buildings and will instead simply stand next to them indefinitely.

[BUILDINGDESTROYER 1] creatures:

[BUILDINGDESTROYER 2] creatures:


See also: