v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Alcohol

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Alcohol is one of the staples of the dwarven diet; it quenches their thirst and gives them positive thoughts. Healthy dwarves will drink alcohol exclusively when it is available. When dwarves are forced to drink water, they begin to work slowly as a result of their alcohol dependency. Note that in Dwarf Fortress, milk is not actually drinkable - it is only used to make cheese or be cooked into prepared meals directly. Dwarves drink only alcohol and water.

Alcohol can be brewed at a still, brought with you from the embark screen, or traded with visiting caravans.

Sobriety has no place in the fortress.

Brewing

To brew alcohol at a still requires a brewable plant and an empty barrel. Every unit of plant produces 5 units of alcohol. Brewing enough alcohol for even a medium-sized population requires a lot of barrels; be sure to keep plenty near to hand.

A single stack of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of Plump Helmet [5] will produce Dwarven Wine [25], and will only occupy a single barrel. Skilled growers, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Brewing (unlike cooking) also yields plantable seeds.

Consumption

A healthy adult dwarf consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice (mugs are for simpering humans), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main meeting area) and dwarves spend much time walking to and from it. So: The booze should be both secure and accessible.

Cooking

Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be cooked directly into food, it is profitable to brew any plants you intend to cook. In this manner, you may produce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. Note that some consider this an exploit.

Variety

Dwarves will eventually stop drinking a type of alcohol if they only ever drink that type of alcohol, for example, if a fort has only dwarven ale, dwarves will become tired of drinking only ale and will stop drinking ale until they have a few of a different drink like Sunshine or dwarven beer. To show this phenomone this play will demonstrate what a dwarf would probably say in this situation:

Urist Mc Drinkydwarf:Why do we only ever drink ale?

Urist Mc Wisedwarf:Because we only have ale.

Urist Mc Drinkydwarf:I'm sick of ale, I won't drink alcohol anymore if it's ale until I can have something good, like beer, or sunshine.

Happiness

Dwarves get happy thoughts from drinking. The intensity of this buzz depends on the quality of the drink and whether it matches the dwarf's personal preferences. The quality of a drink is a hidden value (with no effect on price) which improves with the skill of the brewer. It is unknown whether high-value liquors (like sunshine) boost feelings more than low-value ones (like gutter cruor)[Verify]. We do know that dwarves prefer to drink them. Dwarves also prefer a variety of alcohols to choose from, and they will get unhappy thoughts from drinking the same old booze every day.

Wounded dwarves

Wounded dwarves will not drink alcohol; they must be given water by a caretaker with a bucket. Therefore, a fortress cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded.

A dwarf with a permanent injury to his or her nervous system will be bedridden for life and will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put these poor dwarves out of their misery.

Fire

Players are advised to keep their alcohol stocks away from fire, as booze will very quickly boil away in red clouds. In previous versions, this was observed to inflict significant damage to dwarves, though currentlyv0.28.181.40d the only damage comes from the fire itself.

Brewable plants

Grown inside

Ingredient Beverage Produced Beverage Value
Pig tail Dwarven Ale 2
Cave wheat Dwarven Beer 2
Sweet pod Dwarven Rum 2
Plump helmet Dwarven Wine 2

Grown Outside

Ingredient Beverage Produced Beverage Value
Sun berry Sunshine 5
Whip vine Whip Wine 3
Rope reed River Spirits 2
Fisher berry Fisher Berry Wine 2
Longland grass Longland Beer 2
Wild strawberry Strawberry Wine 2
Bloated tuber Tuber Beer 2
Prickle berry Prickle Berry Wine 1
Rat weed Sewer Brew 1
Sliver barb Gutter Cruor 1
Muck root Swamp Whiskey 1

Not Brewable

Plants that cannot be brewed include:

Overview

This a complete chart showing possible plant uses

Df-crops-diagram.png

.