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Difference between revisions of "23a:Gem token"

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|[GLASS]||Allows rough gems of this type to be used in the production of crystal [[glass]]. Only one gem can have this token.
 
|[GLASS]||Allows rough gems of this type to be used in the production of crystal [[glass]]. Only one gem can have this token.
 
|-
 
|-
|[COLOR:x]||Specifies the [[color]] of the gem. Color is always bright.
+
|[COLOR:x]||Specifies the [[color]] of the gem. Color is always bright. Only colors 1 (blue), 2 (green), 4 (red), and 7 (white) are allowed.
 
|-
 
|-
 
|[VALUE:x]||Specifies the [[Item value#Material multipliers|material multiplier]] of the gem.
 
|[VALUE:x]||Specifies the [[Item value#Material multipliers|material multiplier]] of the gem.

Revision as of 21:49, 6 December 2012

This article is about an older version of DF.

Gems are stored in matgloss_gem.txt.

Token Description
[NAME:singular:plural] The name of the gem.
[ORNAMENTAL] Classifies the gem as an ornamental stone.
[SEMI] Classifies the gem as a semi-precious gem.
[PRECIOUS] Classifies the gem as a precious gem.
[RARE] Classifies the gem as a rare gem.
[GLASS] Allows rough gems of this type to be used in the production of crystal glass. Only one gem can have this token.
[COLOR:x] Specifies the color of the gem. Color is always bright. Only colors 1 (blue), 2 (green), 4 (red), and 7 (white) are allowed.
[VALUE:x] Specifies the material multiplier of the gem.
[SPEC_HEAT:] The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 1000 for all gems.
[HEATDAM_POINT:] The temperature at which heat will begin to damage the gem.
[COLDDAM_POINT:] The temperature at which frost will begin to damage the gem.
[IGNITE_POINT:] The temperature at which the gem will burst into flames.
[MELTING_POINT:] The temperature at which the gem will melt.
[BOILING_POINT:] The temperature at which the gem will boil into a cloud of vapor.
[FIXED_TEMP:] The temperature this gem emits naturally.