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23a:Gem token

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This article is about an older version of DF.

Gems are stored in matgloss_gem.txt.

Token Description
[NAME:singular:plural] The name of the gem.
[ORNAMENTAL] Classifies the gem as an ornamental stone. Specifying multiple rarity levels is possible, but may result in unexpected behavior.
[SEMI] Classifies the gem as a semi-precious gem.
[PRECIOUS] Classifies the gem as a precious gem.
[RARE] Classifies the gem as a rare gem.
[GLASS] Allows rough gems of this type to be used in the production of crystal glass. If multiple types of gem have this token, one will be randomly selected.
[COLOR:x] Specifies the color of the gem. Color is always bright. Only colors 1 (blue), 2 (green), 4 (red), and 7 (white) are allowed, and at least one gem of each color+rarity combination must be defined or the game will hang during embark.
[VALUE:x] Specifies the material multiplier of the gem.
[SPEC_HEAT:] The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 1000 for all gems.
[HEATDAM_POINT:] The temperature at which heat will begin to damage the gem.
[COLDDAM_POINT:] The temperature at which frost will begin to damage the gem.
[IGNITE_POINT:] The temperature at which the gem will burst into flames.
[MELTING_POINT:] The temperature at which the gem will melt.
[BOILING_POINT:] The temperature at which the gem will boil into a cloud of vapor.
[FIXED_TEMP:] The temperature this gem emits naturally.