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  • * Various materials: * Preferences for materials or item types will increase the value of furniture
    7 KB (1,066 words) - 22:56, 12 April 2024
  • ...kes stone even more attractive to use for larger constructions. All other materials only produce 1 block/task, but a wood block is lighter than a log, and all Blocks can be used as building materials for [[road]]s, [[bridge]]s, [[workshop]]s and [[construction]]s. When a ra
    5 KB (764 words) - 03:10, 20 December 2022
  • Digging into soil does not generate any byproduct materials, unlike digging in [[stone|rock]], and also is a much faster process which If the game somehow fails to assign any soil materials to the current region's geological layer definitions (e.g. if the {{token|S
    5 KB (769 words) - 03:58, 20 December 2022
  • ...nstantly exploding. Instead, create a dummy creature to store any special materials, and reference that creature instead. [CREATURE:MATERIALS]
    10 KB (1,310 words) - 03:17, 20 December 2022
  • ...on|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...me glass products are different from the same products made from different materials. For example, a glass tube has the same uses as a wooden pipe. It can also
    4 KB (564 words) - 03:30, 20 December 2022
  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
    5 KB (712 words) - 03:30, 20 December 2022
  • ...roficient glassmakers quickly become faster at making items than gathering materials, leading to job cancellations as collected sand becomes scarce. ...t's discovered or avoid stockpile micromanagement for the correct building materials. Unique stone products which cannot be made of glass are querns/millstones,
    11 KB (1,743 words) - 03:30, 20 December 2022
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are ...ARIATION, but used for defining tokens related to body parts (specifically materials, tissues, the assignment thereof, and body part positions, relative sizes,
    12 KB (1,792 words) - 04:44, 6 January 2023
  • '''Wear''' is the degradation of certain items' materials over time. [[Clothing]] will slowly wear out when being used, subject to da *All improvable items made from creature or plant materials (e.g. cloth, silk, leather, yarn, or wood) will gradually wear out over a v
    5 KB (783 words) - 02:20, 12 December 2023
  • ...s and scrolls, you can choose the topic as well. It is hard to acquire the materials, however. Checking in libraries and old dwarven fortresses may prove profit ...ects, but likely it affects the quality of books, poems, and other written materials.
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...tion]]s, and other types of [[building]]s. Most jobs which expect building materials also expect them to be non-[[economic]]. The following item types can be used as building materials:
    415 bytes (57 words) - 03:11, 20 December 2022
  • * DFHack provides the plugin '''Job material''', which can modify the materials used by a given workshop job ## Press {{K|m}} to see the list of valid Materials. As mentioned above, you will only be able to proceed if you have given a
    18 KB (3,099 words) - 03:25, 20 December 2022
  • ==Materials==
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...ually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows: {{materials}}
    931 bytes (134 words) - 03:33, 20 December 2022
  • ...uild a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site whe ...s'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a
    4 KB (569 words) - 04:19, 26 December 2022
  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
    5 KB (788 words) - 03:40, 20 December 2022
  • ...reate a furniture [[stockpile]] with only "sand bags" enabled but with all materials and quality levels still permitted. It may be useful to construct several g {{materials}}
    6 KB (1,048 words) - 03:54, 20 December 2022
  • ...ion]]. As with other [[Industry|industries]], it deals with the use of raw materials to create usable items. ...lting goods can be [[trade]]d to a [[caravan]] for supplies, including raw materials for more arms production.
    3 KB (485 words) - 03:07, 20 December 2022
  • ...wise incapacitated (perhaps due to wounds). Managers don't require writing materials such as [[paper]] or [[scroll]]s to validate production orders. * trait=unused cannot be chosen manually, only {{K|r}}eagents/materials key sets it for "make clothing" type of jobs.
    14 KB (2,318 words) - 23:27, 20 December 2023
  • | [[Fire|Ignition of organic materials]] ...nt and freezing point coincide exactly; this is contrary to many real-life materials, which can be supercooled.
    11 KB (1,632 words) - 21:44, 6 February 2024

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