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  • ...tiles will produce a stone. These stones may have a detrimental effect on the functionality and aesthetics of a fortress, so '''stone management''' techn ...s with large [[mason]]ry projects to find themselves running out of stone. The easiest way to fix this issue is to use [[clay]] (if available) or to make
    12 KB (1,914 words) - 04:00, 20 December 2022
  • ...tiles will produce a stone. These stones may have a detrimental effect on the functionality and aesthetics of a fortress, so '''stone management''' techn ...a designated [[stockpile]] can prevent the use of the occupied tile until the stone is removed, effectively shrinking your stockpile.
    12 KB (1,832 words) - 04:07, 2 February 2016
  • ...s_preview.png|right]]'''Genetics''' is the study of inheritance and genes, the ”things” that decide an organism’s innate traits. ''Dwarf Fortress'' ...l is used. Thus, only this section is needed to understand those; consider the ”caste based” section an advanced course.
    9 KB (1,416 words) - 09:12, 22 June 2023
  • '''Genetics''' is the study of inheritance and genes, the ”things” that decide an organism’s innate traits. ''Dwarf Fortress'' ...l is used. Thus, only this section is needed to understand those; consider the ”caste based” section an advanced course.
    8 KB (1,405 words) - 03:25, 20 December 2022
  • ...tiles will produce a stone. These stones may have a detrimental effect on the functionality and aesthetics of a fortress, so '''stone management''' techn ...s with large [[mason]]ry projects to find themselves running out of stone. The easiest way to fix this issue is to use [[clay]] (if available) or to make
    12 KB (1,798 words) - 21:08, 14 May 2023
  • ...While smaller in scope than a full [[siege]], ambushes are not related to the number of [[dwarf|dwarves]] in your fortress, and so can be triggered by re ...of which depends on the invader. There may be more than one enemy squad on the map, and each must be detected separately.
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...ess]]. Smaller in scope than a full [[siege]], ambushes are not related to the number of [[dwarf|dwarves]] in your fortress. Enemies arrive in one or more ...of which depends on the invader. There may be more than one enemy squad on the map, and each must be detected separately.
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...and data are hard-coded within the game (as opposed to being contained in the [[raws]]). the
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ALSO, be sure to include the following format: ALSO, be sure to include the following format:
    70 KB (11,448 words) - 14:39, 15 December 2020
  • | Creature needs alcohol to get through the working day. | Sets if the creature is active in day, night, and twilight. Seems to be a separate valu
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...e game in which said creature was introduced. The version number refers to the '''save''' version, with 1107 corresponding to 0.21.93.19a and 1169 corresp All creatures in the stock raws were added before version 1107, so this generally has no effect.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...reas are eerie glowing pits, which go all the way to the lowest z-level in the map. Demons can be seen wandering through it.]] ..."HFS" and "eerie glowing pit" redirects here. For other hidden content in the game, see [[easter eggs]].''
    11 KB (1,902 words) - 18:18, 21 April 2024
  • ..."HFS" and "eerie glowing pit" redirects here. For other hidden content in the game, see [[easter eggs]].'' ...a]] and breaching a hollow [[raw adamantine]] vein. Breaching it serves as the end-game of [[dwarf fortress mode]] for those [[Stupid dwarf trick|daring e
    10 KB (1,697 words) - 04:05, 20 December 2022
  • ...at can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although m ...s of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead.
    145 KB (21,248 words) - 11:12, 24 May 2024
  • ...at can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although m ...ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[wo
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...ant us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[HFS|we won't spoil it for you]].'' ...the game]], on the title screen where the player first chooses what to do, the top reads:
    4 KB (709 words) - 20:23, 13 March 2024
  • ...ant us to know about until we find it ourselves, players have appropriated the name to only refer to... well, [[HFS|we won't spoil it for you]].'' ...the game]], on the title screen where the player first chooses what to do, the top reads:
    4 KB (708 words) - 03:21, 20 December 2022
  • ...for the sake of this article, non-[[vermin]]) being that can interact with the world. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave ==Reading the Table==
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ...ourselves, players have appropriated the name to only refer to... well, [[Hidden Fun Stuff|we won't spoil it for you]].'' ...game, on the '''Title Screen''' where the player first chooses what to do, the top reads:
    3 KB (444 words) - 13:24, 25 July 2012
  • ...s you can interact with. They come in all shapes and sizes, and range from the civilized races like [[dwarf|Dwarves]] to evil monsters like [[giant cave s ==Reading the Table==
    40 KB (5,653 words) - 13:54, 26 February 2021

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