v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 18:05, 2 November 2008 diff hist +710 40d Talk:Sand →Sand suddenly appeared: mighty odd
- 05:23, 2 November 2008 diff hist +925 40d Talk:Sand →Sand suddenly appeared: follow-up
- 02:24, 2 November 2008 diff hist +544 40d Talk:Pump operator reply & question/observation about toughness
- 00:30, 2 November 2008 diff hist -10 m 40d:Why are crops sometimes displayed with red writing verified
- 23:05, 1 November 2008 diff hist +393 40d:Fortress guard →The Fortress Guard: oh god no
- 16:24, 1 November 2008 diff hist -380 40d:Room →Saving on noble's rooms: yeah, this doesn't appear to be true, at least in the current version
- 23:15, 31 October 2008 diff hist +158 Talk:Main Page/Quote →Multi-Line Quotes: the nuclear option
- 22:46, 31 October 2008 diff hist +355 40d Talk:Standing orders →Traders and Orders: I think they look after themselves
- 16:28, 31 October 2008 diff hist +431 40d Talk:Ambusher How many bolts?
- 15:58, 31 October 2008 diff hist +203 40d:How to safely start fortress mode →Starting equipment: further thoughts, tweaks. You don't really need the cage until populations explode.
- 15:42, 31 October 2008 diff hist -97 40d:How to safely start fortress mode →Dwarven economics: on 2nd thought, bones belong in advanced trading; between the hunting and the hauling it's hard to get them in quantity early on. Totems are only worth base 10, not that great.
- 15:41, 31 October 2008 diff hist +30 m 40d:Item value →Base values of items: + skull totems, skulls
- 08:04, 31 October 2008 diff hist +523 40d Talk:How to safely start fortress mode →Reformatting this page: replies
- 07:54, 31 October 2008 diff hist +4,207 40d:How to safely start fortress mode Expanding, describing more alternatives. If you disagree with any of this we can hash it out on the talk page.
- 01:08, 31 October 2008 diff hist +218 40d Talk:Werewolf →Infected meat?: yeah.
- 01:06, 31 October 2008 diff hist +210 40d:Tame expand
- 00:55, 31 October 2008 diff hist 0 m 40d:Pet move wikilink
- 00:54, 31 October 2008 diff hist +728 40d:Pet expansion and rewrite
- 00:21, 31 October 2008 diff hist +192 User talk:GreyMario →Multi-lined comments: true
- 22:58, 30 October 2008 diff hist +312 40d Talk:Your first fortress →Rewrite: further thoughts
- 22:46, 30 October 2008 diff hist +604 40d Talk:Your first fortress →Rewrite: agreed
- 22:17, 30 October 2008 diff hist +294 40d Talk:Children →Children strenght ?: also prolly not
- 22:14, 30 October 2008 diff hist +312 40d Talk:Children →"abandoned" baby: prolly not
- 22:09, 30 October 2008 diff hist +313 40d Talk:Children →Happy to be free: might just be a bug
- 21:57, 30 October 2008 diff hist +240 40d Talk:Werewolf →Infected meat?: not infection; just a quirk of the game
- 21:51, 30 October 2008 diff hist -30 m User talk:GreyMario →Multi-lined comments: come to think of it, one newline or two formats identically when using :s. But <br> does not.
- 21:49, 30 October 2008 diff hist +562 User talk:GreyMario →Multi-lined comments: I still don't agree, and neither, apparently, do you.
- 17:48, 30 October 2008 diff hist +135 User:Maximus mea culpa
- 17:43, 30 October 2008 diff hist +250 User talk:GreyMario Multi-lined comments
- 17:35, 30 October 2008 diff hist +256 40d Talk:Adamantine →The ominous timer: reply to Timst
- 17:30, 30 October 2008 diff hist +49 m 40d:Changes in v0.27 →The 2D version: Features: trader vs. trade minister
- 17:18, 30 October 2008 diff hist +205 40d Talk:Strange mood →Chunk Butchery?: ha!
- 17:13, 30 October 2008 diff hist 0 m 40d:Changes in v0.27 tweaks
- 07:42, 30 October 2008 diff hist +159 40d Talk:How to safely start fortress mode →Reformatting this page: well, tomorrow.
- 07:38, 30 October 2008 diff hist +946 40d Talk:How to safely start fortress mode Let's get started, then.
- 06:22, 30 October 2008 diff hist +264 40d Talk:Adamantine →The ominous timer: created article out of 2d vs. 3d
- 06:20, 30 October 2008 diff hist +7,947 N 40d:Changes in v0.27 Following from a conversation at Talk:Adamantine
- 03:02, 30 October 2008 diff hist +105 40d Talk:Engraver →Strange mood? How?: resize it
- 02:56, 30 October 2008 diff hist +781 40d:Hauling →Tips and issues: backlogs
- 02:36, 30 October 2008 diff hist +323 40d Talk:Hauling →Furniture: oh, sorry about that
- 02:35, 30 October 2008 diff hist +88 40d:Hauling →Automatic hauling: Hopefully this clarifies it
- 01:38, 30 October 2008 diff hist +561 40d Talk:How to safely start fortress mode Reformatting this page
- 01:01, 30 October 2008 diff hist +663 40d Talk:Legendary →How fast?: it helps but not a huge amount
- 00:53, 30 October 2008 diff hist +791 40d Talk:Adamantine →The ominous timer: replies to Midna
- 06:57, 29 October 2008 diff hist +74 40d Talk:Adamantine →The ominous timer: that is correct.
- 06:55, 29 October 2008 diff hist -38 40d:Hauling Sure it does. How else could they build a chair if they don't haul it themselves?
- 05:04, 29 October 2008 diff hist +947 40d:How to safely start fortress mode →Dwarf jobs and happiness: well, no; mechanisms can be very good trade goods
- 04:37, 29 October 2008 diff hist +28 m 40d Talk:Longnose gar →Name requirements?: tweak
- 04:35, 29 October 2008 diff hist +514 40d Talk:Longnose gar →Name requirements?: like this?
- 04:27, 29 October 2008 diff hist +341 40d Talk:Spear →Other materials?: artifacts might not be so special