v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 00:31, 15 December 2007 diff hist +904 m 40d:Enormous corkscrew Added chart and comment about damage potential.
- 00:25, 15 December 2007 diff hist +455 m Spiked ball Fixed some grammar, added damage comment to help folks decide which trap component to build
- 00:17, 15 December 2007 diff hist +836 m 40d:Large, serrated disc Added the stat chart, and a comment about damage.
- 20:44, 4 December 2007 diff hist +22 Nm Insane Several pages link to insane, so I redirected to insanity.
- 20:30, 4 December 2007 diff hist -13 40d:Skill Undo revision 12416 by Schm0 (Talk) Hunter is not a skill, it's a labor. Possibly you are thinking of ambusher, which is already listed.
- 21:38, 29 November 2007 diff hist +175 40d Talk:Farming →Flowchart
- 05:25, 29 November 2007 diff hist +439 40d Talk:Farming flowchart comments.
- 20:01, 27 November 2007 diff hist +483 40d:Food Obtaining food
- 19:51, 27 November 2007 diff hist +305 40d:Maximizing framerate →Game options: Added priority option
- 22:03, 24 November 2007 diff hist -22 Portal redirecting to door. current
- 21:36, 22 November 2007 diff hist +149 m 40d:Armorsmith confirmed skill gain on armor pieces that require more than one metal bar.
- 18:28, 22 November 2007 diff hist +47 m 40d:Large, serrated disc reoriented some links to the proper pages
- 06:00, 22 November 2007 diff hist +55 m 40d:Attribute Toughness reduces unconsciousness due to pain.
- 05:53, 22 November 2007 diff hist +149 N 40d Talk:Vomit New page: Perhaps this page should be merged with and redirect to a general contaminants page? - Mzbundifund 23:52, 21 November 2007 (CST)
- 05:51, 22 November 2007 diff hist +202 N 40d:Vomit New page: Vomit is a contaminant that appears on the ground when creatures vomit. Vomiting can be caused in cave adapted creatures by exposure to the sun, or by wounds t...
- 00:44, 22 November 2007 diff hist +1,558 N 40d:Cave adaptation New page: Cave adaptation is a condition that happens to your dwarves after spending too much time underground. It is unclear as to how much time underground causes cave adaptation, and there is no...
- 23:46, 21 November 2007 diff hist +567 40d:Known bugs and issues Added the old clothing bug, confirmed to still exist in .33b
- 00:43, 21 November 2007 diff hist -24 40d:Chain
- 00:43, 21 November 2007 diff hist +71 40d Talk:Chain
- 00:33, 21 November 2007 diff hist +347 40d Talk:Chain
- 00:23, 21 November 2007 diff hist -42 40d:Mechanic Upon testing, it seems building traps does not in fact train the mechanics skill.
- 00:21, 21 November 2007 diff hist +199 40d:Chain Added skill and value information.
- 00:01, 21 November 2007 diff hist +471 40d:Wound →Wounds in Fortress Mode: - Adding info about brain damage.
- 09:28, 18 November 2007 diff hist +610 40d:Challenges
- 06:53, 18 November 2007 diff hist +242 40d:Potash Un-stubbed. Added more info, and links. Added this to the Items category.
- 06:02, 17 November 2007 diff hist +140 40d:Armorsmith Confirmed skill gain for armorsmithing
- 05:59, 17 November 2007 diff hist +177 N 40d Talk:Weaponsmith New page: I've confirmed the skill gain for making weapons, but I'm not sure if trap components also grant 30 skill points. -Mzbundifund 23:56, 16 November 2007 (EDT)
- 05:57, 17 November 2007 diff hist +122 40d:Weaponsmith
- 22:44, 16 November 2007 diff hist +79 40d:Mechanic Confirmed the skill gain for mechanism construction.
- 13:44, 16 November 2007 diff hist +1,431 N 40d:Mandate New page: A mandate is a noble's request that your dwarves produce a certain item or type of item. Starting nobles such as the expedition leader will not make mandates, upgraded nobles like...
- 13:30, 16 November 2007 diff hist +21 40d:Stone Linked to Stone management page
- 13:22, 15 November 2007 diff hist -14 40d:Skill 'Armorer' is a labor. 'Armorsmith' is the name of the skill.
- 13:31, 14 November 2007 diff hist +185 40d:Sheriff
- 03:07, 14 November 2007 diff hist +142 40d:Dwarf Added a bit about dwarven caravan trade goods.
- 16:57, 11 November 2007 diff hist -127 40d:Room Changed some links and removed some grossly outdated/inaccurate material. Most of the information on this page still needs confirmation.
- 06:50, 11 November 2007 diff hist +71 40d:Steel When smelting steel without a magma smelter, you do not in fact need two carbon materials. Apparently in this version the fuel also counts as the carbon source.
- 14:01, 10 November 2007 diff hist +936 40d:Jail
- 13:50, 9 November 2007 diff hist +416 40d:Military →Training / Sparring
- 05:13, 9 November 2007 diff hist +229 40d:Bismuth bronze
- 05:12, 9 November 2007 diff hist +198 40d:Bismuth
- 02:26, 9 November 2007 diff hist +114 40d:Pig tail Added a reference and link to dimple cups, a good companion crop to pig tail
- 19:16, 5 November 2007 diff hist +555 40d:Region features
- 12:17, 5 November 2007 diff hist +154 40d:Children added maturation age
- 22:53, 4 November 2007 diff hist -256 40d:Iron I've confirmed making weapons out of iron doesn't need coal except as fuel for a non-magma forge. Perhaps Draco18 was thinking of that?
- 21:56, 4 November 2007 diff hist +239 40d Talk:Utilities Yourfilehost
- 21:45, 4 November 2007 diff hist +883 40d:Fire imp
- 21:36, 4 November 2007 diff hist +727 N 40d:Fire imp New page: Fire imps are nasty little creatures live in magma vents. They usually don't roam far from the vent, but they will surface and attack the odd dwarf who dares use their vent to fuel hi...
- 23:38, 3 November 2007 diff hist +13 40d:Workshop →[[Craftdwarf's workshop]]: Can't actually use leather here, can make helms and gauntlets
- 18:49, 3 November 2007 diff hist +171 40d:Known bugs and issues
- 18:06, 3 November 2007 diff hist -15 40d:Your first fortress Shift + numpad keys does in fact make the view move faster, as long as numlock is off.