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Difference between revisions of "Divine metal"
(→Types: each world gets 10. rewording) |
(Infobox units, fracture strengths) |
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Line 10: | Line 10: | ||
|graphic=generic_grey_bar_sprite.png | |graphic=generic_grey_bar_sprite.png | ||
|properties= | |properties= | ||
− | * [[Material value]] | + | * [[Material value]] 200☼ |
+ | * [[Material science|Impact strength]] 2 GPa | ||
+ | * [[Material science|Shear strength]] 2 GPa {{Tooltip|×1.2|MAX_EDGE of 12,000 compared to the default 10,000 for metals}} | ||
{{firemagmasafe|yes|yes}} | {{firemagmasafe|yes|yes}} | ||
* [[Melting point]] None | * [[Melting point]] None | ||
* [[Boiling point]] None | * [[Boiling point]] None | ||
* [[Ignition point]] None | * [[Ignition point]] None | ||
− | * [[Solid density]] 1000 | + | * [[Solid density]] 1000 kg/m³ |
− | * Liquid [[density]] 1000 | + | * Liquid [[density]] 1000 kg/m³ |
− | * Molar mass 20000 | + | * Molar mass 20000 kg/mol |
− | * [[Specific heat]] 7500 | + | * [[Specific heat]] 7500 J/kg·K |
|uses= | |uses= | ||
* [[Weapon|Melee Weapons]] | * [[Weapon|Melee Weapons]] | ||
Line 32: | Line 34: | ||
== Traits == | == Traits == | ||
− | [[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of | + | [[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior [[Material definition token#MAX_EDGE|max edge]] of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal". |
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars. | Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars. | ||
Line 52: | Line 54: | ||
|+ <!-- caption --> | |+ <!-- caption --> | ||
|- | |- | ||
− | ! Sphere !! Name !! Color* | + | ! Sphere !! Name !! Color* !! Sprite |
|- | |- | ||
| Blight || rusted metal || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust | | Blight || rusted metal || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust | ||
Line 62: | Line 64: | ||
| Dawn || glowing metal || style="background: {{fgcolor|6:1}};"|Yellow | | Dawn || glowing metal || style="background: {{fgcolor|6:1}};"|Yellow | ||
|- | |- | ||
− | | Day || bright metal || style="background: {{fgcolor|7:1}};"|White | + | | Day || bright metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] |
|- | |- | ||
| Death || pale metal || style="background: {{fgcolor|3:1}};"|Pale blue | | Death || pale metal || style="background: {{fgcolor|3:1}};"|Pale blue | ||
Line 76: | Line 78: | ||
| Jewels || faceted metal || style="background: {{fgcolor|2:1}};"|Green | | Jewels || faceted metal || style="background: {{fgcolor|2:1}};"|Green | ||
|- | |- | ||
− | | Light || shining metal || style="background: {{fgcolor|7:1}};"|White | + | | Light || shining metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] |
|- | |- | ||
| Lightning || flashing metal || style="background: {{fgcolor|6:1}};"|Yellow | | Lightning || flashing metal || style="background: {{fgcolor|6:1}};"|Yellow | ||
Line 82: | Line 84: | ||
| Moon || translucent metal || style="background: {{fgcolor|3:1}};"|Clear | | Moon || translucent metal || style="background: {{fgcolor|3:1}};"|Clear | ||
|- | |- | ||
− | | Mountains || frosty metal || style="background: {{fgcolor|7:1}};"|White | + | | Mountains || frosty metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] |
|- | |- | ||
| Muck || slick metal || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown | | Muck || slick metal || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown | ||
|- | |- | ||
− | | Music || singing metal || style="background: {{fgcolor|7:1}};"|White | + | | Music || singing metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] |
|- | |- | ||
| Night || black metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black | | Night || black metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black | ||
Line 94: | Line 96: | ||
| Sky || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue | | Sky || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue | ||
|- | |- | ||
− | | Stars || twinkling metal || style="background: {{fgcolor|7:1}};"|White | + | | Stars || twinkling metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] |
|- | |- | ||
− | | Storms || crashing metal || style="background: {{fgcolor|7:0}};"|Gray | + | | Storms || crashing metal || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]] |
|- | |- | ||
− | | Sun || blazing metal || style="background: {{fgcolor|7:1}};"|White | + | | Sun || blazing metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] |
|- | |- | ||
− | | Thunder || booming metal || style="background: {{fgcolor|7:0}};"|Gray | + | | Thunder || booming metal || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]] |
|- | |- | ||
| Torture || searing metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black | | Torture || searing metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black |
Revision as of 05:21, 10 February 2025
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
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Divine metals are special, procedurally generated metals that can be found in vaults as well as deep underground. Divine metals are used as material for items, weapons and armor used by angels, who ruthlessly protect the vault's priceless treasures. (Similar divine fabrics are used by vault guardians for clothing and soft items.)
Traits
Divine metals appear to have identical material properties and lists of items craftable from them; the only differences between them are the names, colors, and deity associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior max edge of 12000. They are granted spheres matching the associated deity that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".
Overall, their material properties are much better than the corresponding values of steel and mostly worse than those of adamantine. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to dragonfire, as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.
The object testing arena allows one to test weapons and armour made of divine metals.
"Divine metal" in other Languages ![]()
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Types
Each world will have a random set of 10 of these 26 metals in its raws.
*The named colors represent their internal state_color token, while the background colors are the actual colors they appear as in-game in ASCII mode. See color.
Example raws (as extracted from save files in version 0.50.11) |
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[INORGANIC:DIVINE_17]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:blazing metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:SUN]
[INORGANIC:DIVINE_15]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:twinkling metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:STARS]
[INORGANIC:DIVINE_11]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:6:0:1]
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:YELLOW]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:flashing metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:LIGHTNING]
[INORGANIC:DIVINE_7]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:RUST]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:rusted metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:BLIGHT]
|
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |