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Difference between revisions of "Divine metal"

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(→‎Types: each world gets 10. rewording)
(Infobox units, fracture strengths)
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|graphic=generic_grey_bar_sprite.png
 
|graphic=generic_grey_bar_sprite.png
 
|properties=
 
|properties=
* [[Material value]] 200
+
* [[Material value]] 200☼
 +
* [[Material science|Impact strength]] 2 GPa
 +
* [[Material science|Shear strength]] 2 GPa {{Tooltip|×1.2|MAX_EDGE of 12,000 compared to the default 10,000 for metals}}
 
{{firemagmasafe|yes|yes}}
 
{{firemagmasafe|yes|yes}}
 
* [[Melting point]] None
 
* [[Melting point]] None
 
* [[Boiling point]] None
 
* [[Boiling point]] None
 
* [[Ignition point]] None
 
* [[Ignition point]] None
* [[Solid density]] 1000
+
* [[Solid density]] 1000 kg/m³
* Liquid [[density]] 1000
+
* Liquid [[density]] 1000 kg/m³
* Molar mass 20000
+
* Molar mass 20000 kg/mol
* [[Specific heat]] 7500
+
* [[Specific heat]] 7500 J/kg·K
 
|uses=
 
|uses=
 
* [[Weapon|Melee Weapons]]
 
* [[Weapon|Melee Weapons]]
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== Traits ==
 
== Traits ==
[[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of 1000000 and fracture values of 2000000, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000, and have a superior max edge of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".
+
[[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior [[Material definition token#MAX_EDGE|max edge]] of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".
  
 
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.
 
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.
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|+ <!-- caption -->
 
|+ <!-- caption -->
 
|-
 
|-
! Sphere    !! Name              !! Color*
+
! Sphere    !! Name              !! Color* !! Sprite
 
|-
 
|-
 
| Blight    || rusted metal      || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust
 
| Blight    || rusted metal      || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust
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| Dawn    || glowing metal    || style="background: {{fgcolor|6:1}};"|Yellow
 
| Dawn    || glowing metal    || style="background: {{fgcolor|6:1}};"|Yellow
 
|-
 
|-
| Day      || bright metal || style="background: {{fgcolor|7:1}};"|White
+
| Day      || bright metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 
|-
 
|-
 
| Death    || pale metal  || style="background: {{fgcolor|3:1}};"|Pale blue
 
| Death    || pale metal  || style="background: {{fgcolor|3:1}};"|Pale blue
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| Jewels  || faceted metal    || style="background: {{fgcolor|2:1}};"|Green
 
| Jewels  || faceted metal    || style="background: {{fgcolor|2:1}};"|Green
 
|-
 
|-
| Light    || shining metal || style="background: {{fgcolor|7:1}};"|White
+
| Light    || shining metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 
|-
 
|-
 
| Lightning || flashing metal    || style="background: {{fgcolor|6:1}};"|Yellow
 
| Lightning || flashing metal    || style="background: {{fgcolor|6:1}};"|Yellow
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| Moon      || translucent metal || style="background: {{fgcolor|3:1}};"|Clear
 
| Moon      || translucent metal || style="background: {{fgcolor|3:1}};"|Clear
 
|-
 
|-
| Mountains || frosty metal      || style="background: {{fgcolor|7:1}};"|White
+
| Mountains || frosty metal      || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 
|-
 
|-
 
| Muck      || slick metal        || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown
 
| Muck      || slick metal        || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown
 
|-
 
|-
| Music    || singing metal    || style="background: {{fgcolor|7:1}};"|White
+
| Music    || singing metal    || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 
|-
 
|-
 
| Night    || black metal      || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 
| Night    || black metal      || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
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| Sky      || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue
 
| Sky      || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue
 
|-
 
|-
| Stars    || twinkling metal  || style="background: {{fgcolor|7:1}};"|White
+
| Stars    || twinkling metal  || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 
|-
 
|-
| Storms  || crashing metal  || style="background: {{fgcolor|7:0}};"|Gray
+
| Storms  || crashing metal  || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]]
 
|-
 
|-
| Sun      || blazing metal    || style="background: {{fgcolor|7:1}};"|White
+
| Sun      || blazing metal    || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 
|-
 
|-
| Thunder  || booming metal      || style="background: {{fgcolor|7:0}};"|Gray
+
| Thunder  || booming metal      || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]]
 
|-
 
|-
 
| Torture  || searing metal      || style="background: {{fgcolor|0:1}}; color: #fff;"|Black
 
| Torture  || searing metal      || style="background: {{fgcolor|0:1}}; color: #fff;"|Black

Revision as of 05:21, 10 February 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!
Divine metal
GenericSample.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Graphic
Generic grey bar sprite.png
Ore
  • N/A
Properties
Fire-safe Magma-safe

Wikipedia article

Divine metals are special, procedurally generated metals that can be found in vaults as well as deep underground. Divine metals are used as material for items, weapons and armor used by angels, who ruthlessly protect the vault's priceless treasures. (Similar divine fabrics are used by vault guardians for clothing and soft items.)

Traits

A dwarf wearing armor made with metal made by the gods.
Art by Metadomino

Divine metals appear to have identical material properties and lists of items craftable from them; the only differences between them are the names, colors, and deity associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior max edge of 12000. They are granted spheres matching the associated deity that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".

Overall, their material properties are much better than the corresponding values of steel and mostly worse than those of adamantine. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to dragonfire, as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.

The object testing arena allows one to test weapons and armour made of divine metals.

You can smell the gods on this sphere.
"Divine metal" in other Languages Story tell indicator.png
Dwarven: Nabaskel
Elven: Mecalalethi
Goblin: Ngungdubsnusm
Human: Nirnorigu

Types

Each world will have a random set of 10 of these 26 metals in its raws.

Sphere Name Color* Sprite
Blight rusted metal Rust
Chaos twisting metal Red
Darkness dark metal Black
Dawn glowing metal Yellow
Day bright metal White Platinum bar sprite.png
Death pale metal Pale blue
Deformity pock-marked metal Black
Disease blistered metal Black
Earth ruddy metal Burnt sienna
Fire flickering metal Yellow
Jewels faceted metal Green
Light shining metal White Platinum bar sprite.png
Lightning flashing metal Yellow
Moon translucent metal Clear
Mountains frosty metal White Platinum bar sprite.png
Muck slick metal Brown
Music singing metal White Platinum bar sprite.png
Night black metal Black
Rainbows multicolored metal Clear
Sky clear blue metal Sky blue
Stars twinkling metal White Platinum bar sprite.png
Storms crashing metal Gray Iron bar sprite.png
Sun blazing metal White Platinum bar sprite.png
Thunder booming metal Gray Iron bar sprite.png
Torture searing metal Black
Volcanos flowing metal Red

*The named colors represent their internal state_color token, while the background colors are the actual colors they appear as in-game in ASCII mode. See color.

Base
AluminumBismuthCopperGoldIronLeadNickelPlatinumSilverTinZinc
Alloys
Special