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  • ...are [[material]]s, [[creature]]s, or objects described as being liked by a dwarf in their '[[thoughts and preferences]]' tab, accessible for example with {{ A given dwarf may display many, a few, or (theoretically) even none of these preferences.
    7 KB (1,066 words) - 22:56, 12 April 2024
  • ...ed'') by someone in their "preferences" tab, accessible by clicking on a [[dwarf]] or other individuals in or near your fortress. A given dwarf may display many, a few, or (theoretically) even none of these preferences.
    7 KB (1,061 words) - 22:55, 12 April 2024
  • ...is born with a unique [[personality]] that includes likes and dislikes. A dwarf's personality also changes with time; he or she may develop new preferences ...t be generally thought of as preferable, valuable or even useful. A given dwarf may display many, a few, or (theoretically) even none of these preferences.
    8 KB (1,357 words) - 23:01, 12 April 2024
  • ...old "Consolidated Development Page" as it was before the redesign of the ''Dwarf Fortress'' webpage. It includes all long-and short-term arcs, core-items, R ...er, they provide a general overview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred t
    286 KB (44,767 words) - 10:59, 17 January 2022
  • with some others and some others
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Every dwarf is born with a unique personality that includes likes and dislikes. ...t be generally thought of as preferable, valuable or even useful. A given dwarf may display many, a few, or (theoretically) even none of these preferences.
    9 KB (1,365 words) - 23:37, 27 July 2020
  • Some children Some performers finish their act.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • This screen is relatively intuitive, but some parts could use explanation. ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • This screen is relatively intuitive but some parts could use some explanation. ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • This screen is relatively intuitive but some parts could use some explanation. ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...particular name for your world using {{K|n}} or set it back to the default random setting using {{K|N}}. | For a random name, simply don't use this token.
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. ...'10''''':'''''THREAD''''':NONE:NONE:NONE is an extremely tiny portion of a random spool of thread. One can see which items have what size quantities in the d
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. ...':'''''THREAD''''':NONE:NONE:NONE thread is an extremely tiny portion of a random spool of thread, REAGENT:A:'''''10''''':'''''TOY''''':NONE:NONE:NONE is ten
    48 KB (7,387 words) - 03:52, 20 December 2022
  • To begin playing Dwarf Fortress, you must first '''create a world''' to play in. When you enter th * '''[[#Seed|Seed]]''' - A random or predetermined number to be used in the process of world creation.
    12 KB (1,958 words) - 20:30, 23 June 2017
  • ...r Mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your generated ...on with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token (which are elf, dwarf, and human in unmodded raws) but as of the current version only human civil
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...certain input, you can "seed" the generator to produce an entire series of random numbers on another computer that are exactly the same as they were original ...he same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...r mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhere in one of your generated ...on with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token (which are elf, dwarf, and human in unmodded raws) but as of the current version 0.31.25 only hum
    68 KB (11,828 words) - 13:20, 3 December 2023
  • RANDOM How I long for some excitement in my life...
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...ed into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cu RANDOM
    311 KB (47,240 words) - 11:27, 4 October 2011
  • This page attempts to give advice on some of the many gameplay elements which influence the flow of your game based o ...begin to grow during your first game. Without understanding "everything", some decisions will just have to be guesswork - and even later you never know "e
    40 KB (6,591 words) - 04:07, 22 February 2014

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