v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...by the Set Building Tasks/Prefs command ( {{k|q}} ), and the View Items in Buildings command ( {{k|t}} ). Included in this are workshops, doors, trade depots, f Most buildings are made from raw materials or blocks, although some [[workshop]]s require
    4 KB (554 words) - 13:24, 4 April 2020
  • ...creatures are the primary reasons to avoid lava, as magma men can destroy buildings and doors, and all fire creatures have the dangerous ability to start fires ...lists the various buildings and building-like objects. Furniture counts as buildings for some reason, and floodgates, coffins, roads, wells, and many other obje
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...e constructed; its only effect is to influence the [[quality]] of designed buildings, which has only modest benefits. ...ty: a no-skill building designer and a legendary designer will both design buildings at an identical rate. The rate of construction is likewise unaffected by t
    5 KB (808 words) - 21:54, 14 December 2011
  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. ===Query Rooms/Buildings, q===
    9 KB (1,443 words) - 20:08, 23 June 2017
  • * added adv mode minimap support for Nx1 and 1xN buildings * did zooming to buildings from building list
    6 KB (880 words) - 15:01, 12 March 2014
  • You don't having any buildings. Buildings
    237 KB (33,753 words) - 21:06, 23 June 2017
  • * {{key|b}}{{key|c}} - [[Reclaim|Reclaim items/buildings]] * {{key|b}}{{key|f}} - [[Forbid|Forbid items/buildings]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • ...l, you will see the items you left behind randomly flung about, [[building|buildings]] will be either destroyed or unclaimed, and all objects will be aged accor ...r out any invaders to make use of the fort, and then reclaim the items and buildings in the safe sections. Once you've got a usable section of the fortress, you
    7 KB (1,220 words) - 14:42, 18 May 2020
  • Note: Specific information about buildings is based on observation in adventure mode and may be incomplete or outdated ...contains one building (keeps, temples, etc. occupy more than one square). Buildings show up on a site map as they are discovered.
    10 KB (1,621 words) - 20:23, 23 June 2017
  • ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v * All buildings must be above ground.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...sable buildings (such as [[workshop]]s), as well as all items within those buildings. It will not forbid items carried or worn by dwarves within the designated ...nd prevents any dwarf from responding to jobs added afterward. Individual buildings/workshops that are forbidden can be identified and reclaimed one at a time
    4 KB (749 words) - 00:30, 30 June 2012
  • ...hich is marked with an "M" on the automap. There are one or two apartment buildings which are two stories, with six rooms a story; they are also marked with an
    74 KB (13,058 words) - 16:34, 13 October 2021
  • == List of furniture, siege ammo, and other items used in buildings == {{Buildings FAQ}}
    7 KB (1,155 words) - 21:27, 14 December 2011
  • === [http://dffd.wimbli.com/file.php?id=443 Enable Magma Buildings] === ...ight ''(read "will")'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more).
    18 KB (3,033 words) - 01:10, 15 September 2021
  • :* 3 fire-safe stones to construct the necessary buildings* (9 points). ([[Bauxite]] is a popular choice for its other qualities. Or :::''(* The three buildings will be a [[wood burner]], for turning wood to charcoal (a necessary high q
    12 KB (2,153 words) - 14:49, 29 January 2014
  • ...e experience unless the building requires [[architecture]] to build. Such buildings give 30 points of experience in [[building designer]] to the architect and Destroying buildings and constructions of any type gives no experience.
    15 KB (1,894 words) - 14:44, 8 December 2011
  • * changed how abstract buildings are stored * gave various buildings names
    6 KB (946 words) - 14:43, 12 March 2014
  • {{Buildings}} {{Category|Buildings}}
    4 KB (695 words) - 15:22, 8 December 2011
  • ...(along with their owners) is displayed. If [[room]]s are created from the buildings that do overlap with other rooms they are displayed in red. This is of inte On some buildings, specifically those that need the [[architecture]] [[skill]] to be built ([
    775 bytes (122 words) - 14:36, 8 December 2011
  • ...limited fashion. Most [[cave]]s, [[ruin]]s, goblin fortresses, and human buildings had a handful of levels internally, connected by stairs or ramps, but the s ...a:chasm|chasm]] and destroyed, and meeting areas had to be designated from buildings (making them eligible for parties).
    11 KB (1,863 words) - 21:11, 18 January 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)