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This article is about an older version of DF.

A biome is a biotic area with homogeneous features, characterized by distinctive plants, animal species and climate. Your dwarves will find different resources depending on which biome they select when starting a fort.

Selecting a biome[edit]

Biomes are important when choosing a fortress location in order to understand your surroundings. Each valid embark location covers a single biome, and the biome's information will be displayed on the right side of the screen.

Understanding Biomes[edit]

Selecting a Biome gives you some ability to influence the difficulty of your game. Each biome has a different set of resources; the availability of trees, certain plants or animals, and sometimes water is specific to a particular biome.

Any biome can have any set of surroundings; for example a glacier could be haunted, wilderness or mirthful. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, neutral, or evil.

Available Biomes[edit]



  • Temperate Freshwater Swamp
  • Temperate Saltwater Swamp
  • Temperate Freshwater Marsh
  • Temperate Saltwater Marsh
  • Tropical Freshwater Swamp
  • Tropical Saltwater Swamp
  • Mangrove Swamp
  • Tropical Freshwater Marsh
  • Tropical Saltwater Marsh





  • Ocean
  • Freshwater Lake
  • Brackish Lake
  • Saltwater Lake


  • Subterranean Water
  • Subterranean Chasm
  • Subterranean Magma

See Also[edit]

  • Regions for the possible values for Trees, Vegetation and Surroundings.
  • Climate

Desert · Forest · Glacier · Grassland · Lake · Mountain · Ocean · River · Savanna · Shrubland · Tundra · Wetland