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v0.34:Natural weapon

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Revision as of 02:08, 17 May 2012 by Dree12 (talk | contribs) (new page with content split off of DF2012:Weapon: the header even pointed out the difference)
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A natural weapon is similar to a manufactured weapon, but is built into a body or as an ability instead of manufactured by industry. Natural weapons are incredibly varied, but may be divided into a few basic types. Every creature in the game has natural weapons of one sort or another. (Even if one mods the attacks out, the creature will push as an attack.) A short description of natural weapons and damage considerations follows.

Types

Striking

Every creature has basic natural weapons, most commonly biting and kicking. Damage done by these weapons depends greatly on the respective size of the combatants and the strength and striking/kicking/biting skill of the attacker.

Natural weapons in this category can include but are not limited to punching with the fists, biting with the teeth, goring with the horns, scratching with the nails, and kicking.

Other

The various syndrome delivery methods fall under this category, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the syndrome page. For specific information on breath weapons, see the breath attacks section of the syndrome page.