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Difference between revisions of "v0.34:Minecart"

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m (moved Minecarts to DF2012:Minecart: naming convention, namespace)
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{{ombox|text='''Excuse the cave-ins'''<br/>This page is under construction.}}
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{{av}}
Carve tracks with designations, T, or build from the construction section, where you can also build stops.
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{{ombox|text='''Excuse the cave-ins.'''<br/>This page is under construction.}}
When designating track it puts it in a straight line and automatically makes corners. When building manually you can decide exactly what segmet to build.
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A '''minecart''' is a [[tool]] used mostly for [[hauling]].
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== Track ==
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Tracks are [[Engraver|carved]] with designations, with {{k|d}} {{k|T}}, or alternatively built from the [[construction]] section, with {{k|b}}, {{k|C}}, in where you can also build stops.
 +
 
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When designating a track, it puts it in a straight line and automatically makes corners. When building manually you can decide exactly what segment to build.
 +
 
 +
== Track stop ==
 
Place a track stop on a track, and set the friction and how it stops things.
 
Place a track stop on a track, and set the friction and how it stops things.
Use h to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, whether to dump, etc.
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Then set up the stockpiles nearby, link the accordingly, set up the give/not give so everything moves where you want, then wait forthem to be pushed!
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Use {{k|h}} to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, whether to dump, etc.
 +
 
 +
Then set up the [[stockpile]]s nearby, link the accordingly, set up the give/not give so everything moves where you want, then wait forthem to be pushed!

Revision as of 21:26, 14 May 2012

This article is about an older version of DF.

A minecart is a tool used mostly for hauling.

Track

Tracks are carved with designations, with d T, or alternatively built from the construction section, with b, C, in where you can also build stops.

When designating a track, it puts it in a straight line and automatically makes corners. When building manually you can decide exactly what segment to build.

Track stop

Place a track stop on a track, and set the friction and how it stops things.

Use h to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, whether to dump, etc.

Then set up the stockpiles nearby, link the accordingly, set up the give/not give so everything moves where you want, then wait forthem to be pushed!