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Difference between revisions of "v0.34:Material token"

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(Undo revision 180457 by 71.107.122.174 (talk) [BONE] isn't a material token at all; it's a modifier for use in reactions, and the article for reactions has enough info about that)
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| COAL
 
| COAL
 
| CHARCOAL, COKE or NO_MATGLOSS
 
| CHARCOAL, COKE or NO_MATGLOSS
| Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal.
+
| Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS ('''not''' NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal.
 
|-
 
|-
 
| MATERIAL_NAME
 
| MATERIAL_NAME

Revision as of 03:41, 28 June 2013

This article is about an older version of DF.
You may be looking for Material definition token.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

Token Arguments Description
INORGANIC MATERIAL_NAME Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to iron, and INORGANIC:CERAMIC_PORCELAIN refers to porcelain.
CREATURE_MAT CREATURE_ID:MATERIAL_NAME Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to dwarf skin. LOCAL_CREATURE_MAT:MATERIAL_NAME can be used within a creature definition to refer to a material belonging to that same creature.
PLANT_MAT PLANT_ID:MATERIAL_NAME Specifies a material associated with a specific plant. Example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL specifies a plump helmet's main material (i.e. what grows out of the ground). LOCAL_PLANT_MAT:MATERIAL_NAME can be used within a plant definition to refer to a material belonging to that same plant.
GET_MATERIAL_FROM_REAGENT REAGENT_ID:REACTION_PRODUCT_ID Specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself.
COAL CHARCOAL, COKE or NO_MATGLOSS Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS (not NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal.
MATERIAL_NAME NONE Specifies one of the hardcoded materials listed below.

Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.

# Token Information
0 INORGANIC Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material.
1 AMBER Amber
2 CORAL Coral
3 GLASS_GREEN Green glass
4 GLASS_CLEAR Clear glass
5 GLASS_CRYSTAL Crystal glass
6 WATER Water, when placed in buckets or when mining out ice.
7 COAL Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either).
8 POTASH Potash
9 ASH Ash
10 PEARLASH Pearlash
11 LYE Lye
12 MUD Mud
13 VOMIT Vomit
14 SALT Salt
15 FILTH_B Filth (brown, solid)
16 FILTH_Y Filth (yellow, liquid)
17 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
18 GRIME Grime