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Editing v0.34:Material science
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*Mass=armor SOLID_DENSITY times the volume from the last step | *Mass=armor SOLID_DENSITY times the volume from the last step | ||
*If the IMPACT_YIELD of the projectile is less than mass*(800/157)/PROJECTILE_SIZE, then the projectile deforms and is reported as “deflected”. | *If the IMPACT_YIELD of the projectile is less than mass*(800/157)/PROJECTILE_SIZE, then the projectile deforms and is reported as “deflected”. | ||
− | In-game, this type of deflection is observed for wood bolts impacting metal armor, and explains why adamantine is observed to be the worst armor for deflecting wood bolts, as it has the lowest density. As explained below, adamantine can barely stop wood bolts using the "Armor Absorbs the Force of the Collision" mechanism, and wood bolts would easily fracture copper or steel armor were it not for the higher densities of those metals causing the | + | In-game, this type of deflection is observed for wood bolts impacting metal armor, and explains why adamantine is observed to be the worst armor for deflecting wood bolts, as it has the lowest density. As explained below, adamantine can barely stop wood bolts using the "Armor Absorbs the Force of the Collision" mechanism, and wood bolts would easily fracture copper or steel armor were it not for the higher densities of those metals causing the armor to absorb the force of the collision instead. |
====The Armor Absorbs the Force of the Collision==== | ====The Armor Absorbs the Force of the Collision==== |