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Editing v0.34:Material science

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The manner in which armor offers protection is different depending on whether the bolt momentum is greater than 50000/IMPACT_STRAIN_AT_YIELD.  If momentum is less than this threshold, then armor can completely deflect projectiles, while if it is larger, armor can significantly slow projectiles so that they cause only bruises (not tears, chips, fractures, or jams).  
 
The manner in which armor offers protection is different depending on whether the bolt momentum is greater than 50000/IMPACT_STRAIN_AT_YIELD.  If momentum is less than this threshold, then armor can completely deflect projectiles, while if it is larger, armor can significantly slow projectiles so that they cause only bruises (not tears, chips, fractures, or jams).  
  
This type of collision is only observed in-game for bolts with densities less than about 750 (most wood, adamantine) deflecting off adamantine armor.  In all other cases the bolt momentum is far to high to be stopped by any armor using this mechanism.   
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This type of collision is only observed in-game for bolts with densities less than about 750 (most wood, adamantine) deflecting off adamantine armor, or adamantine bolts off most metal armors.  In all other cases the bolt momentum is far to high to be stopped by any armor using this mechanism.   
  
 
{{Category|Materials|*}}
 
{{Category|Materials|*}}

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