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Difference between revisions of "v0.34:Fisherdwarf"

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| tasks      =
 
| tasks      =
 
* Fishing
 
* Fishing
 +
| workshop =
 +
* [[Fishery]]
 
| attributes =
 
| attributes =
 
* Strength
 
* Strength
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{{av}}
 
{{av}}
  
'''Fisherdwarves''' is the skill associated with the '''fishing''' [[labor]]. Fisherdwarves catch [[vermin]] [[Fish|fish]] from available [[Water|water]] sources: [[murky pool]]s, [[Brook|brook]]s, [[River|river]]s, [[Lake|lake]]s and the [[Ocean|ocean]]. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water faster.  
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'''Fisherdwarf''' is the skill associated with the fishing [[labor]]. Fisherdwarves catch [[vermin]] [[Fish|fish]] from available [[water]] sources: [[murky pool]]s, [[brook]]s, [[river]]s, [[lake]]s and the [[ocean]].  
  
Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
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Fisherdwarf [[skill|skill level]] is related to the speed at which the labor is completed. Dwarves can fish through floor [[grate]]s and floor [[bars]].
  
To set up fishing zones, designate a [[zone]]({{k|i}}) as usual, on shore tile adjacent to water. You can only set the zone to be used for {{K|f}}ishing if there is some fish-bearing water inside, or if it is not yet known if there are any fish there.  If there are no fish in a particular region, you will get the [[announcement]] "There is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing.
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Fisherdwarves will fish from any water by default. Change this using the standing orders screen, {{k|o}}-{{k|z}}-{{k|f}} to toggle between 'prefer [[Fishing_industry#Fishing_Zone|fishing zones]]' (the default) and '[[zone]]-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
  
Dwarves can fish through floor [[grate]]s and floor [[bars]].
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Fisherdwarves can produce food, [[shell|craft material]] and [[extract]]able fish for a fortress as part of the [[fishing industry]].
 +
 
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Note that while it is possible to fish from any body of water, what you get will depend on '''where''' the water is - any body of water which was not originally part of a river, lake, ocean, or cavern layer will always yield ''pond'' fish.
  
 
==Bugs==
 
==Bugs==
 
*If you designate a fishing zone in an [[cavern|underground pool]], fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}}
 
*If you designate a fishing zone in an [[cavern|underground pool]], fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}}
*Stocks of fish in the water is not renewable {{bug|2780}}
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*Stocks of fish in the water is not renewable. {{bug|2780}}
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*No fish can ever be caught from [[cavern]] lakes.{{bug|5703}}
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{{skills}}
 
{{skills}}
 
==See also==
 
* [[Fishing industry]]
 

Latest revision as of 23:15, 11 March 2024

Skill: Fisherdwarf
Association  
Profession Fishery worker
Job Title Fisherdwarf
Labor Fishing
Tasks
  • Fishing
Workshop
Attributes
  • Strength
  • Agility
  • Focus
  • Patience
  • Kinesthetic Sense
This article is about an older version of DF.

Fisherdwarf is the skill associated with the fishing labor. Fisherdwarves catch vermin fish from available water sources: murky pools, brooks, rivers, lakes and the ocean.

Fisherdwarf skill level is related to the speed at which the labor is completed. Dwarves can fish through floor grates and floor bars.

Fisherdwarves will fish from any water by default. Change this using the standing orders screen, o-z-f to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.

Fisherdwarves can produce food, craft material and extractable fish for a fortress as part of the fishing industry.

Note that while it is possible to fish from any body of water, what you get will depend on where the water is - any body of water which was not originally part of a river, lake, ocean, or cavern layer will always yield pond fish.

Bugs[edit]

  • If you designate a fishing zone in an underground pool, fishers will never give up fishing there even when there aren't any fish to catch. Bug:1854
  • Stocks of fish in the water is not renewable. Bug:2780
  • No fish can ever be caught from cavern lakes.Bug:5703
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused