v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Decoration"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 3: Line 3:
 
'''Decorations''' are fancy embellishments of your goods that, while unnecessary, greatly adds to their value for [[trade]] and other purposes by adding another material to the base item. Most decorations have quality levels: a base value of 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]], separate from the item itself. When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown.
 
'''Decorations''' are fancy embellishments of your goods that, while unnecessary, greatly adds to their value for [[trade]] and other purposes by adding another material to the base item. Most decorations have quality levels: a base value of 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]], separate from the item itself. When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown.
  
There are a number of caveats to these embellishments. Weapon decorations do not affect combat multipliers, even if your maul "menaces with spikes of steel." Adding decorations to an item does not increase its weight; this may be a bug. You cannot stud a metal object with the type of metal it is made out of. Decorations on products that were stolen or taken from [[caravan]]s certify the product as "home-made", and make it available for trade again. You cannot specify a specific object for a dwarf to decorate; their [[path]]ing will cause them to use the closest suitable object. With the addition of linked [[stockpile]]s, it is possible to set up a stockpile that will lend its contents to beautification; this was much more difficult in the past.
+
There are a number of caveats to these embellishments. Weapon decorations do not affect combat multipliers, even if your maul "menaces with spikes of steel." Adding decorations to an item does not increase its weight; this may be a bug. You cannot stud a metal object with the type of metal it is made out of. Decorations on "grey" items (with brackets) that were gained in battle, stolen from or traded with a [[caravan]], certify the product as "home-made" (brown), and make it count for your exports.
 +
 
 +
You cannot specify a specific object for a dwarf to decorate; their [[path]]ing will cause them to use the closest suitable object (yes, that will ''always'' be a barrel). With the addition of linked [[stockpile]]s, it is possible to set up a stockpile that will lend its contents to beautification; this sounds easy and nifty but isn't; it's a pain to set up and keep track of. In the past, locking all the desired content up, including the workshop and misbehaving dwarf, was the way to go. This still works.
  
 
== Types of decoration ==
 
== Types of decoration ==

Revision as of 01:26, 12 April 2013

This article is about an older version of DF.

Decorations are fancy embellishments of your goods that, while unnecessary, greatly adds to their value for trade and other purposes by adding another material to the base item. Most decorations have quality levels: a base value of 10☼, multiplied by its material multiplier and quality multiplier, separate from the item itself. When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». Decoration quality is shown outside the double angle-brackets, the item quality remains within them with the item. So if you have *«+steel battle axe+»*, you have a +steel battle axe+ with *decorations* on it. When an item has more than one decoration the quality level of the best one is shown.

There are a number of caveats to these embellishments. Weapon decorations do not affect combat multipliers, even if your maul "menaces with spikes of steel." Adding decorations to an item does not increase its weight; this may be a bug. You cannot stud a metal object with the type of metal it is made out of. Decorations on "grey" items (with brackets) that were gained in battle, stolen from or traded with a caravan, certify the product as "home-made" (brown), and make it count for your exports.

You cannot specify a specific object for a dwarf to decorate; their pathing will cause them to use the closest suitable object (yes, that will always be a barrel). With the addition of linked stockpiles, it is possible to set up a stockpile that will lend its contents to beautification; this sounds easy and nifty but isn't; it's a pain to set up and keep track of. In the past, locking all the desired content up, including the workshop and misbehaving dwarf, was the way to go. This still works.

Types of decoration

Bone, Hoof, Ivory or tooth, Pearl, Shell,
At a craftsdwarf's workshop, objects can be decorated with bone, hoof, ivory or tooth, pearl, and shell. Requires bone carving. You cannot choose what kind of object to decorate. Decorating with bone uses up a whole stack of bones. Bug:2011
Gem
At a jeweler's workshop, objects can be encrusted with cut gems (including cut glass or cut stones). You may specify whether to decorate furniture, finished goods or ammo. Requires gem setting.
Metal studs
At a metalsmith's forge, objects can be studded with various metals. Requires metalcrafting, but does not require fuel.
Cloth
At a clothier's shop, cloth images (plant fiber, silk and yarn) can be sewn onto clothing items (including leather armor) and bags. Requires clothesmaking.
Leather
At a leather works, leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires leatherworking.
Decoration Furniture Crafts Clothing Armor Weapons Ammo
Bone, Hoof, Ivory or tooth, Pearl, Shell Y Y N
Gem Y Y N Y
Metal studs Y Y N Y Y
Cloth Y (bags, ropes) N Y Y (leather)
Leather Y (bags, ropes) N Y Y (leather)

Bugs

Decorating with bone, horn or hoof uses up the entire remaining stack instead of just one item.Bug:2011