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Editing v0.34:Clothing
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− | {{ | + | {{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}} |
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:''For making clothes, see [[Textile industry]]'' | :''For making clothes, see [[Textile industry]]'' | ||
:''For clothing coverage, see [[Armor#Types of Protection]]'' | :''For clothing coverage, see [[Armor#Types of Protection]]'' | ||
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In theory, clothing provides less protection against attacks than "real" armor, but some players claim that leather cloaks and hoods offer significant protection from attacks. Also, there have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes. | In theory, clothing provides less protection against attacks than "real" armor, but some players claim that leather cloaks and hoods offer significant protection from attacks. Also, there have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes. | ||
− | Currently | + | Currently dwarves need no protection from cold environments, but adult dwarves get bad [[thought]]s if they are naked, or wearing old or tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim, and wear, clothing automatically. Dwarves may incur several different clothing-related bad thoughts: |
* Total nudity | * Total nudity | ||
* Missing upper body covering (shirt, vest, dress, robe, cloak, or coat) | * Missing upper body covering (shirt, vest, dress, robe, cloak, or coat) | ||
* Missing lower body covering (trousers or skirts) | * Missing lower body covering (trousers or skirts) | ||
* Missing footwear (shoes, sandals, or socks) | * Missing footwear (shoes, sandals, or socks) | ||
− | * Wearing [[wear|tattered]] clothing (items with "X" or "XX" wear, but not "x" wear) | + | * Wearing [[wear|old or tattered]] clothing (items with "X" or "XX" wear, but not "x" wear) |
* Clothing rots away while worn | * Clothing rots away while worn | ||
− | + | Clothing thoughts are quite strong, and they stack with each other. [[Tantrum spiral]]s are likely unless you produce sufficient footwear, upper-, and lower-body-covering items. A tantruming military is the last thing you want. | |
− | + | Another use for clothes (besides selling them to [[caravan]]s) is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s. | |
− | + | Clothes are stored as [[finished goods]], and may be stored in [[bin]]s. Dwarves will store their personal unworn clothing in their rooms, either directly on the floor, or in [[cabinet]]s. | |
− | + | While in a stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will [[wear|wear out]] eventually. Clothing that is owned but which is not worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor. Clothing which is in a [[stockpile#Refuse|refuse stockpile]] degrades very quickly, which helps lower the number of in-game items by destroying old clothing that won't see further use; one way to take advantage of this is designating a refuse stockpile in the same tile as a [[Activity_zone#Garbage_Dump|garbage dump activity zone]], and then marking all the discarded clothing for dumping. | |
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== Size == | == Size == | ||
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:''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." (There are no "rats" that provide leather, so while confusing, this is definitive.)'' | :''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." (There are no "rats" that provide leather, so while confusing, this is definitive.)'' | ||
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== The great sock obsession == | == The great sock obsession == | ||
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So great is the dwarves' fear of a sock shortage that they will sacrifice their own well-being and even their very lives to make sure that not a single sock will go overlooked. It is unknown how dwarves everywhere could possibly know how one dwarven civilization in a remote and utterly unimportant continent on a forgotten minor world destroyed itself. Most believe that this is once more the touch of Armok on their sodden, constantly intoxicated brains. | So great is the dwarves' fear of a sock shortage that they will sacrifice their own well-being and even their very lives to make sure that not a single sock will go overlooked. It is unknown how dwarves everywhere could possibly know how one dwarven civilization in a remote and utterly unimportant continent on a forgotten minor world destroyed itself. Most believe that this is once more the touch of Armok on their sodden, constantly intoxicated brains. | ||
− | + | The bond between a dwarf and his socks is both wondrous and terrible. The most hardened warrior finds his socks so warm and comforting that he is frequently seen wearing but a single boot -- why should he need steel to protect his other foot? He already has a sock on it! Upon losing his unarmored foot to a goblin's blade, he will console himself in the knowledge that at least his foot still has its sock on. | |
{{Category|Items}} | {{Category|Items}} | ||
− | + | [[Category:DF2012:Adventurer mode]] |