v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Clothing

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|21:18, 16 May 2013 (UTC)}}
+
{{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}}
{{av}}
 
 
:''For making clothes, see [[Textile industry]]''
 
:''For making clothes, see [[Textile industry]]''
:''For clothing coverage, see [[Armor#Types of Protection]]''
 
  
 
'''Clothes''' are items made out of [[cloth]] or [[leather]] which are worn by sentient [[creature]]s to protect them from the elements, from damage, and to cover themselves.  Articles of clothing work similarly to [[armor]], but are distinguished by the fact that they are ''owned'' by your dwarves, and [[wear|wear out]] over time.  Technically, clothing is simply [[armor]] with an armor level of 0.  In particular, boots (low or high) are armor, and not clothing.
 
'''Clothes''' are items made out of [[cloth]] or [[leather]] which are worn by sentient [[creature]]s to protect them from the elements, from damage, and to cover themselves.  Articles of clothing work similarly to [[armor]], but are distinguished by the fact that they are ''owned'' by your dwarves, and [[wear|wear out]] over time.  Technically, clothing is simply [[armor]] with an armor level of 0.  In particular, boots (low or high) are armor, and not clothing.
Line 8: Line 6:
 
In theory, clothing provides less protection against attacks than "real" armor, but some players claim that leather cloaks and hoods offer significant protection from attacks.  Also, there have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes.
 
In theory, clothing provides less protection against attacks than "real" armor, but some players claim that leather cloaks and hoods offer significant protection from attacks.  Also, there have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes.
  
Currently clothing provides no protection from cold environments, but adult dwarves get bad [[thought]]s if they are naked, or wearing tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim and wear clothing automatically. Dwarves may incur several different clothing-related bad thoughts from:
+
Currently dwarves need no protection from cold environments, but get bad [[thought]]s if they are naked, or wearing old or tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim, and wear, clothing automatically. Children are allegedly immune to negative thoughts about their nudity, but upon reaching adulthood, they will be slammed with the teenage blues in the form of terrible shame at being exposed. [[Tantrum spiral]]s in your young adult population are likely unless you plan ahead and have already produced shoes, shirts, trousers, or whatever else the kids are into these days.
* Total nudity
 
* Missing upper body covering (shirt, vest, dress, robe, cloak, or coat)
 
* Missing lower body covering (trousers or skirts)
 
* Missing footwear (shoes, sandals, or socks)
 
* Wearing [[wear|tattered]] clothing (items with "X" or "XX" wear, but not "x" wear)
 
* Clothing rots away while worn
 
  
Dwarfs will replace degraded clothing themselves, if appropriate clothing is available in the fortress. [http://www.bay12forums.com/smf/index.php?topic=124350.msg4133470#msg4133470 supporting bay12 forum post]
+
Another use for clothes (besides selling them to [[caravan]]s) is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.
  
Clothing thoughts are quite strong, and they stack with each other. [[Tantrum spiral]]s are likely unless you produce sufficient footwear, upper-, and lower-body-covering itemsThankfully, [[armor]] can also prevent most negative thoughts, making a citizen-militia somewhat more advantageous.
+
Clothes are stored as [[finished goods]], and may be stored in [[bin]]s.  Dwarves will store their personal unworn clothing in their rooms, either directly on the floor, or in [[cabinet]]s.
  
A particular benefit of footwear is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.
+
While in a stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will [[wear|wear out]] eventually.  Clothing that is owned but which is not worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor.  Clothing which is in a [[stockpile#Refuse|refuse stockpile]] is supposed to degrade quickly.
 
 
Clothes are considered [[finished goods]], and may be stored in [[bin]]s.  Dwarves will store their personal clothing in their rooms, either directly on the floor, or in [[cabinet]]s. Due to a bug{{verify}}, dwarves will rarely relinquish their tattered clothing, instead accumulating a large collection of worn clothes in their rooms.
 
 
 
While in a (non-refuse) stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing it begins to degrade, and will [[wear|wear out]] eventually.  Clothing that is owned but which is not being worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor.  Clothing which is in a [[stockpile#Refuse|refuse stockpile]] degrades very quickly, which helps lower the number of in-game items by destroying old clothing that won't see further use; one way to take advantage of this is designating a [[Activity_zone#Garbage_Dump|garbage dump activity zone]] over a refuse stockpile, and then marking all the discarded clothing for dumping.
 
 
 
Because of the multiple [[quality]] modifiers that apply to finished clothing, clothes can be quite useful as a [[trade good]]. Even tattered clothing can fetch a fair price, and your dwarves will ensure there is no shortage of supply. To maximize [[value]], use a custom stockpile to collect high-quality [[dye]]d cloth and link it to a [[clothier's workshop]] producing dresses or robes.
 
  
 
== Size ==
 
== Size ==
Line 33: Line 19:
 
Any clothing/armor that isn't ''small'' or ''large'' is one-size-fits-all, and can be worn by any dwarf, from the smallest child to the biggest adult.
 
Any clothing/armor that isn't ''small'' or ''large'' is one-size-fits-all, and can be worn by any dwarf, from the smallest child to the biggest adult.
  
:''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______".  Human-sized gloves made from large rat leather would be "large large rat leather gloves."  (There are no "rats" that provide leather, so while confusing, this is definitive.)''
+
:''(*) With one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______".  Human-sized gloves made from large rat leather would be "large large rat leather gloves."  There are no "rats" that provide leather, so while confusing, this is definitive.)''
 
 
== Uniforms and clothing thoughts ==
 
Currently armor is just as effective at keeping your dwarves happy as normal clothing, and have the advantages of not being subject to wear, in addition to affording better protection. If you tell your militia-dwarves to replace normal clothes with their uniform, make sure you have armor to spare when conscripting <s>cannon fodder</s> legendary [[cheese maker|cheese makers]], as they'll happily strip naked even if you don't have a uniform waiting for them. You can also include a layer of cloth "armor", leggings, and especially socks in the mix to prevent nudity unhappiness in case of a shortage of real armor.
 
 
 
If you find it easier to produce plenty of armor instead of clothing, you can also group all your civilian dwarves into squads and assign them a uniform covering the basics. This not only ensures you don't have to offer them replacement clothes, but also ensures your entire population is at least slightly better protected. Having everybody grouped up into squads also might come in handy <s>if</s> when something nasty shows up in the midst of your civilians while your soldiers are busy elsewhere.
 
 
 
==Bugs==
 
 
 
*Dwarves drop worn clothing wherever they happen to be when they decide to pick up replacements. These discarded clothes can interfere with stockpiles, workshops, build orders, etc.{{bug|6048}}, and are owned items so they can't be easily moved.{{bug|4403}} Dwarves will return later to collect the clothing, which can be particularly dangerous around [[trap design|traps]], battlefields and [[minecart]] tracks.
 
*Dwarves amass a large collection of discarded clothing in their rooms, filling all [[cabinet]]s and covering every available tile. [[Utility:DFHack|DFHack]] provides a "cleanowned" command to help clean up the clutter.
 
 
 
== The great sock obsession ==
 
{{D for Dwarf}}
 
 
 
This was the beginning of the dwarven obsession with socks.  Long ago, socks were plentiful in dwarven kingdoms across the land, and the bearded ones paid little heed to what adorned their feet.  But after the proud citadel of Nogrithog destroyed itself in a terrible civil war over a dispute concerning sock shortages, the production of which they were completely and utterly ignorant, the entire dwarf race everywhere in the universe vowed to never let this happen again.  Dwarves made sure to stockpile woolen, silken, and even cloth footwear against the unthinkable happening ever again.  Children were frightened with the story of the Great Sock War even before they stopped suckling at their mothers' breasts to indoctrinate them in proper sock hoarding behavior, and to get unruly children to behave: "If you don't stop pulling Catten's braids, Sibrek, all the socks will disappear!"
 
 
 
So great is the dwarves' fear of a sock shortage that they will sacrifice their own well-being and even their very lives to make sure that not a single sock will go overlooked.  It is unknown how dwarves everywhere could possibly know how one dwarven civilization in a remote and utterly unimportant continent on a forgotten minor world destroyed itself.  Most believe that this is once more the touch of Armok on their sodden, constantly intoxicated brains.
 
 
 
[[Image:deadly sock.png|thumb|right|Minotaurs like socks too.]]The bond between a dwarf and his socks is both wondrous and terrible.  The most hardened warrior finds his socks so warm and comforting that he is frequently seen wearing but a single boot -- why should he need steel to protect his other foot?  He already has a sock on it!  Upon losing his unarmored foot to a goblin's blade, he will console himself in the knowledge that at least his foot still has its sock on.
 
  
 
{{Category|Items}}
 
{{Category|Items}}
{{Category|Adventurer mode}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: