v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Beekeeping industry

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
  
 
== Basic setup ==
 
== Basic setup ==
Before you can have a beekeeping industry you must logically have bees. There are two types of bees in the game: [[honey bee]]s, which (true to their name) can be used for beekeeping, and [[bumblebee]]s, which cannot currently be so applied (this may or [http://www.bay12games.com/dwarves/mantisbt/view.php?id=4003#c15306 may not] change in the future). Honey bee colonies appear in any [[Freezing#Climate|non-freezing]] [[biome]] in some number, but are not necessarily guaranteed to appear in your fortress [[surroundings]] if you [[embark]] on such a biome, especially if a large part of your embark site is incompatible.
+
Before you can have a beekeeping industry you must logically have bees. There are two types of bees in the game: [[honey bee]]s, which (true to their name) can be used for beekeeping, and [[bumblebee]]s, which cannot currently be so applied (this may or [http://www.bay12games.com/dwarves/mantisbt/view.php?id=3990#c15308 may not] change in the future). Honey bee colonies appear in any non-[[Freezing#Climate|freezing]] [[biome]] in some number, but are not necessarily guaranteed to appear in your fortress [[surroundings]] if you [[embark]] on such a biome, especially if a large part of your embark site is incompatible.
  
If you do not have any honey bee colonies on your screen, then you obviously cannot have a beekeeping industry, at least not until a honey bee colony spawns. Honey bee colonies are one of a number of "colony" type tile features, and it is possible that all of your "slots" are occupied by other colonies. If no honey bee colony is able to spawn due to this issue, you can build [[farm plot]]s over existing colonies to "free up" space for honey bee ones, or [[dirt road]]s in the case of colonies on the edge of the map. <s>Whether or not this is worth the effort is a different story.</s> It is very much worth the effort for the glorious mead.
+
Honey bee colonies are one of a number of "colony" type tile features, and so it is possible that all of your "slots" are occupied by other, more boring things. If you do not have any honey bee colonies on your screen, then you (obviously) cannot have a beekeeping industry, at least not until a honey bee colony spawns. If you ''really'' want beekeeping you can build [[bridge]]s over existing colonies to "free up" space for honey bee ones (whether or not this is worth the effort is a different story).
  
 
Once you are sure you have a colony of bees, the next step is to create an artificial [[hive]], either from [[stone]] or [[wood]] at a [[craftsdwarf's workshop]], from [[ceramic]]s at a [[kiln]], from [[glass]] at a [[glass furnace]], or from [[metal]] at a [[metalsmith's forge]]. Hives are [[tool]]s stored in the [[finished goods]] [[stockpile]], and can be {{k|b}}uilt by a [[beekeeper]] using the {{k|Alt}}+{{k|h}} [[hotkeys|hotkey]]. In order to be productive, a hive must be constructed on or adjacent to a [[tile]] that is [[Tile attributes|above ground]]. Dwarves will install colonies in hives installed underground, and such colonies will grow and allow splitting off new colonies, but they will not produce honey.
 
Once you are sure you have a colony of bees, the next step is to create an artificial [[hive]], either from [[stone]] or [[wood]] at a [[craftsdwarf's workshop]], from [[ceramic]]s at a [[kiln]], from [[glass]] at a [[glass furnace]], or from [[metal]] at a [[metalsmith's forge]]. Hives are [[tool]]s stored in the [[finished goods]] [[stockpile]], and can be {{k|b}}uilt by a [[beekeeper]] using the {{k|Alt}}+{{k|h}} [[hotkeys|hotkey]]. In order to be productive, a hive must be constructed on or adjacent to a [[tile]] that is [[Tile attributes|above ground]]. Dwarves will install colonies in hives installed underground, and such colonies will grow and allow splitting off new colonies, but they will not produce honey.
  
Once a hive is installed, it is automatically toggled to "install colony when ready", which will generate an "Install Colony in Hive" job onto the [[manager|job list]], unless the player specifies otherwise (with {{K|q}}-{{K|c}}). Hives can have colonies installed into them from preexisting wild colonies or from hives that are ready to split (more on that later); the beekeeper will walk to the location of the colony, pick it up and bring it to the built hive. Again, if there are no wild honey bee colonies on your map, no colony can be installed until there is one. It may be more sensible to build a single hive and then see if a beekeeper can find a colony to fill it with rather than go searching for one beforehand if it is uncertain whether or not there are any honey bees on the map. It will take a while until it is certain that the beekeeper does not have a colony available to collect and isn't just doing other stuff; if there is no available colony, the "install colony in hive" job will not cancel but rather stay "inactive" indefinitely.
+
Once a hive is installed, it is automatically toggled to "install colony when ready", which will generate an "Install Colony in Hive" job onto the [[manager|job list]], unless the player specifies otherwise (with {{K|q}}-{{K|c}}). Hives can have colonies installed into them from preexisting wild colonies or from hives that are ready to split (more on that later); the beekeeper will walk to the location of the colony, pick it up and bring it to the built hive. How exactly the beekeepers carry thousands of bees to a hive with their bare hands is a mystery for the ages. If there are no wild honey bee colonies on your map, no colony can be installed and nothing can be done about it for the moment. It may be beneficial to build a single hive and then see if your beekeeper can find a colony to fill it with rather than go looking for it beforehand if you're unsure whether or not you have any honey bees on your map. You may need to wait a while until you're sure the beekeeper actually doesn't have a colony available and isn't just busy doing other stuff; if there is no available colony, the "install colony in hive" job will not cancel but rather stay "inactive" indefinitely.
  
 
== Hive management ==
 
== Hive management ==
Line 60: Line 60:
 
* Filled [[Jug]]s may be stored in [[bin]]s as [[finished goods]], preventing the use of their contents in the food industry.{{bug|4229}}
 
* Filled [[Jug]]s may be stored in [[bin]]s as [[finished goods]], preventing the use of their contents in the food industry.{{bug|4229}}
 
* Stacks of [[honey bee]]s in their hives can be [[wear|mangled]] by [[fire|forest fires]], but will still live, resulting in some odd descriptions.{{bug|4101}}
 
* Stacks of [[honey bee]]s in their hives can be [[wear|mangled]] by [[fire|forest fires]], but will still live, resulting in some odd descriptions.{{bug|4101}}
* [[Screw press]]es built in [[burrow]]s may not allow the "press [[honeycomb]]" job to be added directly; adding the job via the [[manager]] interface will get the work started. This seems to be related to their distance from applicable materials.{{bug|434}}
+
* [[Screw press]]es may not allow the "press [[honeycomb]]" job to be added directly; adding the job via the [[manager]] interface will get the work started. This seems to be related to their distance from applicable materials.{{bug|434}}
  
 
{{Category|Guides}}
 
{{Category|Guides}}
 
{{Category|Industry}}
 
{{Category|Industry}}
 
{{Industry}}
 
{{Industry}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: