v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Announcement

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
{{Quality|Exceptional|07:53, 3 July 2011 (UTC)}}
 
{{Quality|Exceptional|07:53, 3 July 2011 (UTC)}}
  
An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. Announcements are not to be confused with [[reports|{{k|r}}eports]], which detail combat results.
+
An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. Major announcements will pause gameplay and center the camera on the event in question, and game-changing ones will both do that and provide a framed message box presenting the event in question. The announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. Not to be confused with [[reports]], which detail combat results.
 
 
== Controlling which announcements pause and recenter ==
 
{{main|announcements.txt}}
 
 
 
You can control which types of announcements do and don't pause and/or recenter the game by editing the '''announcements.txt''' file, found at Dwarf Fortress/data/init/announcements.txt.  An announcement type containing '''P''' will pause when that announcement type is made, and one containing '''R''' will re-center when that announcement type is made.  For example,
 
 
 
:<tt>[MIGRANT_ARRIVAL:A_D:D_D:P:R]</tt>
 
 
 
means that the game will pause and recenter upon the announcement of migrants arriving.  You could change it to
 
 
 
:<tt>[MIGRANT_ARRIVAL:A_D:D_D:R]</tt>
 
 
 
to cause the game to recenter on the arriving migrants, but to not pause the game.
 
  
 
== Minor announcements ==
 
== Minor announcements ==
Line 23: Line 10:
  
 
* ''Normal'' changes in [[weather]]: "It has started raining," "The weather has cleared," or "A snow storm has arrived."
 
* ''Normal'' changes in [[weather]]: "It has started raining," "The weather has cleared," or "A snow storm has arrived."
* Changes in [[season]]. In certain tropical biomes, a "wet/dry" message will be displayed in addition to a "spring/fall/etc." message.
+
* Changes in [[season]]. Sometimes a "wet/dry" message will be displayed in addition to a "spring/fall/etc." message, depending on the biome.
* Freakish rain in [[Surroundings|evil biomes.]]
 
 
* [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults.
 
* [[Creatures]] and [[dwarves]] (and apparently [[ghost]]s as well) [[age|growing up]] and progressing from baby to child to adult. Animals jump straight from babies to adults.
 
* The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
 
* The creation of [[quality|masterpieces]]. Can get quite annoying in mature fortresses, when the announcements will stack up the products of legendary dwarves.
* Striking new types of [[stone]]s, [[gem]]s, or [[ore]]s when [[mining]] (you don't want to dig through a [[vein]] of [[gold]] and fail to notice, do you?)
+
* Striking new types of [[stone]]s, [[gem]]s, or [[ore]]s when [[mining]], but only if the camera is not over the miners at the time (you don't want to dig through a [[vein]] of [[gold]] and fail to notice, do you?)
 
* Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.
 
* Changes in [[profession]], for both civilian and [[military]] dwarves. The start of every month is usually marked by rotations within your militia and thus a bevy of messages of this type.
 
* When an animal is [[butcher's shop|slaughtered]] or a tame animal or dwarf struck down within view of other dwarves.
 
* When an animal is [[butcher's shop|slaughtered]] or a tame animal or dwarf struck down within view of other dwarves.
 
* Animals giving birth.
 
* Animals giving birth.
 
* Dwarves getting spooked by hostile creatures and cancelling their jobs. Interruptions by [[crow]]s are bothersome, interruptions by goblin crossbowmen extremely dangerous (and seldom survivable).
 
* Dwarves getting spooked by hostile creatures and cancelling their jobs. Interruptions by [[crow]]s are bothersome, interruptions by goblin crossbowmen extremely dangerous (and seldom survivable).
* The promotion of your humble abode to a [[baron]]y/[[count]]y/[[duke|duchy]].
+
* The promotion of your humble abode to a [[baron]]y/[[count]]y/[[duke]]dom.
 
* The raising of a [[ghost]].
 
* The raising of a [[ghost]].
* Putting a dwarf (and an associated ghost) to rest with a memorial [[slab]] or a [[coffin]].
+
* Putting a dwarf (and and associated ghosts) to rest with a memorial [[slab]] or a [[coffin]].
 
* The announcement of the missing (after one week) or dead (after a dwarf sees their corpse) status of a dwarf or tame creature.
 
* The announcement of the missing (after one week) or dead (after a dwarf sees their corpse) status of a dwarf or tame creature.
 
* Dwarves growing [[weapon#attachment|attached]] to their weapons or armor.
 
* Dwarves growing [[weapon#attachment|attached]] to their weapons or armor.
Line 43: Line 29:
 
* A [[animal training|tame]] creature going semi-wild (feral), the last stage before becoming wild again. Time to train your [[dragon]] again.
 
* A [[animal training|tame]] creature going semi-wild (feral), the last stage before becoming wild again. Time to train your [[dragon]] again.
 
* The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.
 
* The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well.
* The arrival of the [[outpost liaison]], although this always happens at the same time as the arrival of the dwarven caravan.
+
* The arrival of the [[outpost liaison]], although this almost always (always?) happens at the same time as the arrival of the dwarven caravan.
* The arrival of [[migrants]].
 
 
* Uncovering of a [[thief]]. Quick, kill it!
 
* Uncovering of a [[thief]]. Quick, kill it!
 
* Uncovering an [[ambush]]. Very nasty if the dwarf in question is just a poor old [[wood cutter]] out doing his job.
 
* Uncovering an [[ambush]]. Very nasty if the dwarf in question is just a poor old [[wood cutter]] out doing his job.
* Discovering a [[gremlin]].
+
* The arrival of a [[siege]]: squads enter from any point on the map, but it will choose and zoom to one in particular.
 
* A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt.  (Each step gets its own announcement.)
 
* A dwarf entering a [[strange mood]], claiming a workshop, setting to work, and either completing a [[legendary artifact]] or going [[insanity|insane]] in the attempt.  (Each step gets its own announcement.)
 
* The birth of a dwarven baby, closely followed by "Urist McMom cancels Everything: seeking Infant."
 
* The birth of a dwarven baby, closely followed by "Urist McMom cancels Everything: seeking Infant."
 
* The arrival of the [[king]] or queen.
 
* The arrival of the [[king]] or queen.
 
* The arrival of a [[semi-megabeast]].
 
* The arrival of a [[semi-megabeast]].
* The appearance of a [[Evil weather|creeping cloud]] in [[Surroundings|evil biomes]].
 
  
 
==Game-changing announcements==
 
==Game-changing announcements==
 +
These announcements pause the game, zoom to the location, ''and'' present a message box detailing the occurance, in addition to repeating the message contained therein in the main feed after you close the box, for good measure. The most important announcements are of this type.
  
{{minorspoiler}}
+
[[File:Eerie cavern.png|thumb|center|500px|An example of a game-changing announcement]]
{{spoil small|[[File:Eerie cavern.png|center|500px]]|An example of a game-changing announcement}}
 
These announcements pause the game, zoom to the location, ''and'' present a message box detailing the occurrence, in addition to repeating the message contained therein in the main feed after you close the box, for good measure.
 
 
* The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment
 
* The creation of an [[artifact]], whether from a [[strange mood]] or from a [[soldier]] bestowing a name upon his/her equipment
 
* The arrival of a big bad: be it a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or the [[undead]]. The announcement will give their [[profile|description]].
 
* The arrival of a big bad: be it a [[megabeast]], [[titan]], [[forgotten beast]], transformed [[werebeast]], or the [[undead]]. The announcement will give their [[profile|description]].
 
* Discovering a [[cavern]] layer or the [[magma sea]]
 
* Discovering a [[cavern]] layer or the [[magma sea]]
* Discovering a [[deep pit]], [[magma pool]], or downward passage in a cavern.
+
* Discovering a [[deep pit]], [[magma pool]], or downward passage.
 
* Discovering a pillar of [[adamantine]] - praise the miners!
 
* Discovering a pillar of [[adamantine]] - praise the miners!
 
* Discovering a [[demonic fortress|curious underground structure]]
 
* Discovering a [[demonic fortress|curious underground structure]]
* Discovering [[HFS]], and another message a frame later when its [[demon|inhabitants]] come up to meet you.  This is referred to as the "endgame" in the announcement file.
+
* Discovering [[HFS]], and another message a frame later when its [[demon|inhabitants]] come up to meet you
 +
 
 +
== Controlling which announcements pause and recenter ==
 +
 
 +
You can control which types of announcements do and don't pause and/or recenter the game by editing the '''announcements.txt''' file, found at Dwarf Fortress/data/init/announcements.txtAn announcement type containing '''P''' will pause when that announcement type is made, and one containing '''R''' will re-center when that announcement type is made.  For example,
 +
 
 +
:<tt>[MIGRANT_ARRIVAL:A_D:D_D:P:R]</tt>
 +
 
 +
means that the game will pause and recenter upon the announcement of migrants arriving.  You could change it to
 +
 
 +
:<tt>[MIGRANT_ARRIVAL:A_D:D_D:R]</tt>
 +
 
 +
to cause the game to recenter on the arriving migrants, but to not pause the game.
  
 
{{Category|Interface}}
 
{{Category|Interface}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: