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Difference between revisions of "v0.31 Talk:Tile attributes"

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==Is this attribute permanent?==
 
==Is this attribute permanent?==
 
Let's say, for example, that you shave off the top of a hill.  Will the recently exposed land support outdoor crops?  Before the dorfs unearthed it, those tiles would've been Inside, Dark, Sub.
 
Let's say, for example, that you shave off the top of a hill.  Will the recently exposed land support outdoor crops?  Before the dorfs unearthed it, those tiles would've been Inside, Dark, Sub.
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As far as I know any tile exposed to sunlight will remain "light" permanently (unsure what happens when  it's constructed over) and the tile is able to grow above-ground crops, as well as prevent cave-adaptation.

Revision as of 20:42, 3 November 2010

Inside / Dark / Above Ground

As the title suggests, I managed to find tiles marked as Inside Dark Above Ground due to overtaking a human civilization inside some obsidian towers. [1] It's not that important, really; the Inside Dark Above Ground combination is likely very rare. Also, some further information on the tile attributes' effects on things like cave adaptation would be welcome; "Outside vs. Inside" is well-documented on this page, but comparisons of the other attributes are less so. I'd do it if I wasn't clueless.--JonTheRed 18:57, 20 June 2010 (UTC)

Is this attribute permanent?

Let's say, for example, that you shave off the top of a hill. Will the recently exposed land support outdoor crops? Before the dorfs unearthed it, those tiles would've been Inside, Dark, Sub.

As far as I know any tile exposed to sunlight will remain "light" permanently (unsure what happens when it's constructed over) and the tile is able to grow above-ground crops, as well as prevent cave-adaptation.