- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31 Talk:Tile attributes
Inside / Dark / Above Ground
As the title suggests, I managed to find tiles marked as Inside Dark Above Ground due to overtaking a human civilization inside some obsidian towers.  It's not that important, really; the Inside Dark Above Ground combination is likely very rare. Also, some further information on the tile attributes' effects on things like cave adaptation would be welcome; "Outside vs. Inside" is well-documented on this page, but comparisons of the other attributes are less so. I'd do it if I wasn't clueless.--JonTheRed 18:57, 20 June 2010 (UTC)
Is this attribute permanent?
Let's say, for example, that you shave off the top of a hill. Will the recently exposed land support outdoor crops? Before the dorfs unearthed it, those tiles would've been Inside, Dark, Sub. 188.8.131.52
- As far as I know any tile exposed to sunlight will remain "light" permanently (unsure what happens when it's constructed over) and the tile is able to grow above-ground crops, as well as prevent cave-adaptation. 184.108.40.206
- Yes, it's currently permanent, updated the page to reflect this. Calite 00:01, 4 November 2010 (UTC)
Above Ground and Light
Once an area is exposed to the outside world, it is Above Ground and Light
If this is the case, how is it possible to have Inside, Dark, Above Ground tiles?
- Yes, inside Dark Fortresses, but that still needs verification. (Also remember to sign your post...) --220.127.116.11 00:34, 3 April 2011 (UTC)