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Difference between revisions of "v0.31 Talk:Quickstart guide"

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=== "Quick"-start guide ===
 
=== "Quick"-start guide ===
I'd like to protest some complaints about the guide. Seasoned dwarf fortress players should not need this guide. Perhaps a different page showing what changes to expect if they had played an old version (especially farms). A new player would read these and become confused by their meaning (Speaking from personal experience, trying to introduce a friend to the game with this guide).
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I'd like to protest some complaints about the guide. Seasoned dwarf fortress players should not need this guide, referring particularly to the opening paragraph. Perhaps a different page showing what changes to expect if they had played an old version (especially farms). A new player would read these and become confused by their meaning (Speaking from personal experience, trying to introduce a friend to the game with this guide).
 
I would also like to question why this guide is considered a "quickstart" guide. It is very long, not quick by any standard, and indeed is more of a tutorial than a guide (Reading the paragraph "And So It Begins").
 
I would also like to question why this guide is considered a "quickstart" guide. It is very long, not quick by any standard, and indeed is more of a tutorial than a guide (Reading the paragraph "And So It Begins").
 
I decided this guide is not intended for a new player, I then found the [[Bentgirder]] tutorial, and have used that instead.
 
I decided this guide is not intended for a new player, I then found the [[Bentgirder]] tutorial, and have used that instead.
 
All in all this guide is rather mediocre, in dire need of revision and simplification. And per wiki standards, should be professional and informative, rather than personal and informal (It shouldn't sound like someone is holding your hand and telling you what to do).--[[User:RadGH|RadGH]] 07:43, 3 December 2010 (UTC)
 
All in all this guide is rather mediocre, in dire need of revision and simplification. And per wiki standards, should be professional and informative, rather than personal and informal (It shouldn't sound like someone is holding your hand and telling you what to do).--[[User:RadGH|RadGH]] 07:43, 3 December 2010 (UTC)

Revision as of 07:44, 3 December 2010

  • Is this seriously what we want to say here? Wouldn't 'coming soon' be better? --StrongAxe 13:04, 5 April 2010 (UTC)
    • Much better, thanks. --StrongAxe 12:00, 6 April 2010 (UTC)

there are so many differences between the current and last to make last edition totally unusable (farming is a MAJOR one) it needs to be rewritten entirely.


  • Can dwarves die of old age?
    • (collective wiki roaring laughter)
  • Does the CODE check if dwarves are too old to live?
    • (collective comments about how almost every block of code contributes to it)
  • Does the CODE check if dwarves are able to die from the numerical value of their age going over a certain number?
    • (collective comments requesting savefiles with really old dwarves, which are NOT proven to exist... yet)
  • If I mod the game to have one of my dwarves 10000000000 years old, will he die as a result?
    • Yeah, that one needs to go in the FAQ under 'humor' and 'is it coded to be a signed or an unsigned integer?' which can only be found out by testing it.


We need a complete-guide thingy. Perhaps we can get the developper to anwser 3 questions per 1000$ donation level reached or something.

I'm taking a stab at writing this. GhostDwemer 15:53, 27 October 2010 (UTC)

Rough draft mostly finished. I will write a bit about setting up a cistern and well, and a hospital zone. And a little more about actually using the military. And then maybe a 'where do I go from here?' section. I also need to double check everything, as I wrote this from memory while sitting in the server room at work, baby-sitting a tach, per HIPPA requirements that non-employees can't be in there without a chaperon. Maybe I'll put up some screenshots to illustrate things. I would appreciate any feedback anyone has, I'm sure I've forgotten something. I'd like this to be a general guide that introduces players to the kinds of decisions they will have o make later on, rather than walk-through for a a pre-made site, but it should end up with players having a functional fort. GhostDwemer 23:56, 27 October 2010 (UTC)

"Quick"-start guide

I'd like to protest some complaints about the guide. Seasoned dwarf fortress players should not need this guide, referring particularly to the opening paragraph. Perhaps a different page showing what changes to expect if they had played an old version (especially farms). A new player would read these and become confused by their meaning (Speaking from personal experience, trying to introduce a friend to the game with this guide). I would also like to question why this guide is considered a "quickstart" guide. It is very long, not quick by any standard, and indeed is more of a tutorial than a guide (Reading the paragraph "And So It Begins"). I decided this guide is not intended for a new player, I then found the Bentgirder tutorial, and have used that instead. All in all this guide is rather mediocre, in dire need of revision and simplification. And per wiki standards, should be professional and informative, rather than personal and informal (It shouldn't sound like someone is holding your hand and telling you what to do).--RadGH 07:43, 3 December 2010 (UTC)