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Editing v0.31:Z-axis

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{{av}}{{Quality|Exceptional|02:34, 25 May 2010 (UTC)}}
 
{{av}}{{Quality|Exceptional|02:34, 25 May 2010 (UTC)}}
''(If you're looking for information on the {{key|z}} key, see [[Status]] screen)''
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''(If you're looking for information on the {{key|z}} key, see {{L|Status}} screen)''
  
 
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...where each line is the boundary between the level above and below it.
 
...where each line is the boundary between the level above and below it.
  
The barrier is invisible - you only see the different layers.  But once pierced, creatures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well.  With some actions, you remove just a layer, and with some you also pierce the boundary.
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The barrier is invisible - you only see the different layers.  But once pierced, creatures and items can move/fall through a boundary, and {{L|miasma}} and {{L|flow|fluids}} can pass through as well.  With some actions, you remove just a layer, and with some you also pierce the boundary.
  
[[Mining]] is simply tunneling - you dig out the stuff of the level itself, and never touch the upper or lower boundary.  Tunnels, rooms, and even up [[stairs]] exist on single z-levels.  (Downstairs or up/down stairs pierce the lower boundary.)
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{{L|Mining}} is simply tunneling - you dig out the stuff of the level itself, and never touch the upper or lower boundary.  Tunnels, rooms, and even up {{L|stairs}} exist on single z-levels.  (Downstairs or up/down stairs pierce the lower boundary.)
  
When you dig a [[ramp]], you pierce the barrier ''above'' you into the z-level above the level you are on. ''(The ramp is on the lower level only, but is also visible from the upper.)''   
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When you dig a {{L|ramp}}, you pierce the barrier ''above'' you into the z-level above the level you are on. ''(The ramp is on the lower level only, but is also visible from the upper.)''   
  
When you dig a down-[[stairs|stair]] or a [[channel]], you pierce the barrier ''below'' the level you are on.  ''(Note that an upstairs does ''not'' (usually) pierce the layer above it, but requires a down-stair to pierce the boundary above it to provide a path between levels.  
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When you dig a down-{{L|stairs|stair}} or a {{L|channel}}, you pierce the barrier ''below'' the level you are on.  ''(Note that an upstairs does ''not'' (usually) pierce the layer above it, but requires a down-stair to pierce the boundary above it to provide a path between levels.  
  
Boundaries also act as "support" for [[building]], [[construction]]s, and natural formations above them.  If you completely [[channel]] out around something, and there is no "layer" supporting it either from above or below, it will [[collapse]].
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Boundaries also act as "support" for {{L|building}}, {{L|construction}}s, and natural formations above them.  If you completely {{L|channel}} out around something, and there is no "layer" supporting it either from above or below, it will {{L|collapse}}.
  
In open space, the boundaries have already been removed.  [[Constructions]], such as [[floor]]s or [[wall]]s can replace boundaries between levels, re-sealing them.
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In open space, the boundaries have already been removed.  {{L|Constructions}}, such as {{L|floor}}s or {{L|wall}}s can replace boundaries between levels, re-sealing them.
  
 
<!-- needs categories -->
 
<!-- needs categories -->
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''See also:''
 
''See also:''
:* [[water]]
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:* {{L|water}}
:* [[magma]]
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:* {{L|magma}}
:* [[flood]]ing
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:* {{L|flood}}ing
:* [[miasma]]
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:* {{L|miasma}}
 
:* [http://mkv25.net/dfma DF Map Archive] - a community site for sharing maps, lets visitors browse vertically through z-levels in exported maps
 
:* [http://mkv25.net/dfma DF Map Archive] - a community site for sharing maps, lets visitors browse vertically through z-levels in exported maps
  
  
 
{{Game Basics FAQ}}
 
{{Game Basics FAQ}}

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