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Difference between revisions of "v0.31:Workshop"

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m (→‎Tier 1 Workshops: Changed cryptic letters in parentheses to keyboard template. Still not happy with the formatting...)
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===Tier 1 Workshops===
 
===Tier 1 Workshops===
*(b) {{L|Bowyer's workshop}}:
+
*{{kbd|b}} {{L|Bowyer's workshop}}:
 
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}
 
**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}
 
**Produces Tier 1 Weapon:{{L|Crossbow}}
 
**Produces Tier 1 Weapon:{{L|Crossbow}}
*(c) {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.
+
*{{kbd|c}} {{L|Carpenter's workshop}}:  Uses wood from trees to produce various goods.
 
**Uses Tier 0 materials: {{L|Wood}}
 
**Uses Tier 0 materials: {{L|Wood}}
 
**Produces Tier 1 materials:  
 
**Produces Tier 1 materials:  
Line 43: Line 43:
 
***Finished Goods: {{L|Crutch}}, {{L|Splint}}
 
***Finished Goods: {{L|Crutch}}, {{L|Splint}}
 
***Tools: {{L|Animal trap}}
 
***Tools: {{L|Animal trap}}
*(j) {{L|Jeweler's workshop}}:
+
*{{kbd|j}} {{L|Jeweler's workshop}}:
 
**Uses Tier 0 Item: Rough {{L|gem}}
 
**Uses Tier 0 Item: Rough {{L|gem}}
 
**Uses Tier 1 Item: Cut {{L|gem}}
 
**Uses Tier 1 Item: Cut {{L|gem}}
 
**Produces Tier 1 Items: Cut {{L|gem}}, Encrusted objects
 
**Produces Tier 1 Items: Cut {{L|gem}}, Encrusted objects
*(m) {{L|Mason's workshop}}:
+
*{{kdb|m}} {{L|Mason's workshop}}:
 
**Uses Tier 0 Item: {{L|Stone}}
 
**Uses Tier 0 Item: {{L|Stone}}
 
**Produces Tier 1 Items: {{L|Armor stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}
 
**Produces Tier 1 Items: {{L|Armor stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}
*(u) {{L|Butcher's shop}}:
+
*{{kbd|u}} {{L|Butcher's shop}}:
 
**Uses Tier 0 Items: {{L|Tame animals}}, Corpses of untamed non-sentient animals
 
**Uses Tier 0 Items: {{L|Tame animals}}, Corpses of untamed non-sentient animals
 
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hoof}}, {{L|Ivory}}, {{L|Tooth}}
 
**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hoof}}, {{L|Ivory}}, {{L|Tooth}}
*(t) {{L|Mechanic's workshop}}:
+
*{{kbd|t}} {{L|Mechanic's workshop}}:
 
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}
 
**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}
 
**Produces Tier 1 Item: {{L|Mechanism}}
 
**Produces Tier 1 Item: {{L|Mechanism}}
 
**Produces Tier 3 Item: {{L|Traction bench}}
 
**Produces Tier 3 Item: {{L|Traction bench}}
*(w) {{L|Farmer's workshop}}:
+
*{{kbd|w}} {{L|Farmer's workshop}}:
 
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}
 
**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}
 
**Uses Tier 1 Items: {{L|Container|Bags, barrels, vial}}, {{L|milk}}
 
**Uses Tier 1 Items: {{L|Container|Bags, barrels, vial}}, {{L|milk}}
 
**Produces Tier 1 Items: {{L|Pig tail}} or {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}
 
**Produces Tier 1 Items: {{L|Pig tail}} or {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}
*(h) {{L|Fishery}}:
+
*{{kdb|h}} {{L|Fishery}}:
 
**Uses Tier 0 Items: Raw {{L|fish}}
 
**Uses Tier 0 Items: Raw {{L|fish}}
 
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell}}s, {{L|Captured live fish}}
 
**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell}}s, {{L|Captured live fish}}

Revision as of 23:41, 17 July 2011

This article is about an older version of DF.
Production flowchart for all workshops.
Not all items are represented!
(Click to enlarge)

Workshops are where materials are processed by dwarves into more valuable or useful items.


Description

Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarves with more of the appropriate skill tend to produce higher quality objects*, and/or produce them faster.

(* If the finished product has any quality modifiers - not all do. Processed milk is just cheese, a Template:L block is just a stone Template:L, and a tanned hide is just Template:L, etc.)

You can use Template:L to restrict the use of individual workshops to named dwarves, or to dwarves with specified minimum and maximum levels of skill.

Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.

Tier System

The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. Currently, containers are considered Tier 1 materials. In some cases, a workshop may fit into multiple tiers, (ex. Template:L). In these cases, the workshop is listed in the lowest applicable tier.

Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).

Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.

Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.

Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.

Tier 1 Workshops

Tier 2 Workshops

Tier 3 Workshops

Tier 4 Workshops

Uncategorized Workshops

Workshops
Furnaces
Related articles