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Difference between revisions of "v0.31:Workshop"

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(Preliminary work on organizing workshops into a Tier system. Useable data, requires more research/updating.)
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'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.
 
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items.
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==Description==
  
 
Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
 
Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
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Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.
 
Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.
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==Tier System==
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The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map.  Currently, containers are considered Tier 1 materials.
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Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).
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Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.
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Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.
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Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.
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===Tier 1 Workshops===
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*(b) {{L|Bowyer's workshop}}:
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**Uses Tier 0 materials: {{L|Bone}}, {{L|Wood}}
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**Produces Tier 1 materials: {{L|Crossbow}}
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*(c) {{L|Carpenter's workshop}}:
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**Uses Tier 0 materials: {{L|Wood}}
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**Produces Tier 1 materials: {{L|Animal Trap}}, {{L|Armor Stand}}, {{L|Barrel}}, {{L|Bed}}, {{L|Bin}}, {{L|Block}}, {{L|Bucket}}, {{L|Buckler}}, {{L|Cabinet}}, {{L|Cage}}, {{L|Casket}}, {{L|Chest}}, {{L|Chair}}, {{L|Crutch}}, {{L|Door}}, {{L|Enormous Corkscrew}}, {{L|Floodgate}}, {{L|Grate}}, {{L|Hatch Cover}}, {{L|Menacing Spike}}, {{L|Pipe Section}}, {{L|Shield}}, {{L|Spiked Ball}}, {{L|Splint}}, {{L|Table}}, {{L|Training weapon|Training Swords}}, {{L|Training weapon|Training Spears}}, {{L|Training weapon|Training Axes}}, {{L|Weapon Rack}}
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*(j) {{L|Jeweler's workshop}}:
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**Uses Tier 0 Item: Rough {{L|gem}}
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**Uses Tier 1 Item: Cut {{L|gem}}
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**Produces Tier 1 Items: Cut {{L|gem}}, Gem {{L|craft}}, Encrusted objects
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*(m) {{L|Mason's workshop}}:
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**Uses Tier 0 Item: {{L|Stone}}
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**Produces Tier 1 Items: {{L|Armor Stand}}, {{L|Block}}, {{L|Throne}}, {{L|Coffin}}, {{L|Door}}, {{L|Floodgate}}, {{L|Hatch Cover}}, {{L|Grate}}, {{L|Cabinet}}, {{L|Coffer}}, {{L|Statue}}, {{L|Table}}, {{L|Weapon Rack}}, {{L|Quern}}, {{L|Millstone}}, {{L|Slab}}
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*(u) {{L|Butcher's shop}}:
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**Uses Tier 0 Items:{{L|Tame animals}}, Corpses of untamed non-sentient animals
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**Produces Tier 1 Items: {{L|Skin}}, {{L|Fat}}, {{L|Meat}}, {{L|Bone}}, {{L|Prepared organs}}, {{L|Skull}}, {{L|Scale}}, {{L|Hooves}}, {{L|Ivory}}, {{L|Tooth}}
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*(n) {{L|Tanner's_shop}}:
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**Uses Tier 0 Item:{{L|Skin|Hide}}
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**Produces Tier 1 Item:{{L|Leather}}
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*(t) {{L|Mechanic's workshop}}:
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**Uses Tier 0 Items: {{L|Stone}}, {{L|Table}}, {{L|Rope}}
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**Produces Tier 1 Items: {{L|Mechanism}}, {{L|Traction bench}}
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*(w) {{L|Farmer's workshop}}:
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**Uses Tier 0 Items: {{L|crop}}, {{l|Animal}}
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**Uses Tier 1 Items: {{L|Container|Bags, barrels}}, {{L|vial}}, {{L|milk}}
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**Produces Tier 1 Items: {{L|Pig tail}} {{L|thread}}, {{L|Rope reed}} {{L|thread}}, {{L|Quarry bush}} leaves, {{L|Dwarven syrup}}, Plant {{L|extracts}}, {{L|Milk}}, {{L|Cheese}}
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*(h) {{L|Fishery}}:
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**Uses Tier 0 Items: Raw {{L|fish}}
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**Produces Tier 1 Items: {{L|Meat|Fish meat}}, {{L|Shell|Shells}}, {{L|Captured live fish}}
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===Tier 2 Workshops===
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*(e) {{L|Leather_works}}:
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**Uses: {{L|Leather}}
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**Produces: {{L|Leather}} {{l|Clothing}}, {{L|Leather}} {{L|Armor}}, {{L|Leather}} {{L|Shield}}, {{L|Leather}} {{L|Quiver}}, {{L|Leather}} {{L|Bag}}, {{L|Leather}}, {{L|Backpack}}, {{L|Leather}} {{L|Waterskin}}, {{l|Leather Images}} (decoration)
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*(o) {{L|Loom}}:
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**Uses: {{L|Adamantine}} strands, {{L|Cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Giant cave spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Phantom spider}} {{L|silk}} {{L|Cloth|thread}}, {{L|Pig tail}} {{L|Cloth|thread}}, {{L|Rope reed}} {{L|Cloth|thread}}
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**Produces: {{L|Cloth}}
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*(f) {{L|Metalsmith's forge}}:
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**Uses: {{L|metal|Metal bars}}
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**Produces: {{L|Armor}}, {{L|Weapon}}, {{L|Chain}}, {{L|Crafts}}, {{L|Furniture}}
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*(d) {{L|Dyer's_shop}}:
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**Uses: {{L|Dye}}, {{l|Thread}}, {{L|Cloth}}
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**Produces: Dyed {{l|Thread}}, Dyed {{L|Cloth}}
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*(l) {{L|Still}}:
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**Uses Tier 0 Item: {{L|Alcohol#Brewable plants|Brewable Plant}}
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**Uses Tier 1 Item: {{L|Barrel}}
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*(y) {{L|Ashery}}:
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**Uses Tier 1 Items: {{L|Ash}}, {{L|Lye}}
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**Produces Tier 2 Items: {{L|Lye}}, {{L|Potash}}
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===Tier 3 Workshops===
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*(k) {{L|Clothier's_shop}}:
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**Uses: {{L|Cloth}}
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**Produces: {{L|Backpack}}, {{L|Bag}}, {{L|Clothing}}, {{L|Quiver}}, {{L|Rope}}
  
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===Tier 4 Workshops===
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*(q) {{L|Quern}}:
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**Uses Tier 0 Items: {{L|Blade weed}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Hide root}}, {{L|Longland grass}}, {{L|Sliver barb}}, {{L|Sweet pod}}, {{L|Whip vine}}
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**Uses Tier 3 Item: {{l|bag}}
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**Produces: {{L|Flour|Dwarven wheat flour}},{{L|Dwarven sugar}},{{L|Flour|Longland flour}},{{L|Whip vine flour}},{{L|Dimple dye}},{{L|Emerald dye}},{{L|Redroot dye}},{{L|Sliver dye}}
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*(M) {{L|Millstone}}:
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**Requires: Mechanical Power Source ({{l|Water wheel}} or {{l|Windmill}}), and a Millstone (Constructed at {{L|Mason's workshop}})
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**Uses Tier 0 Items: {{l|Blade weed}}, {{l|Cave wheat}}, {{l|Dimple cup}}, {{l|Hide root}}, {{l|Longland grass}}, {{l|Sliver barb}}, {{l|Sweet pod}}, {{l|Whip vine}}
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**Uses Tier 3 Item: {{l|bag}}
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**Produces: {{l|Emerald dye}}, {{L|Flour|Dwarven wheat flour}}, {{l|Dimple dye}}, {{l|Redroot dye}}, {{L|Flour|Longland flour}}, {{l|Sliver dye}}, {{l|Dwarven sugar}}, {{l|Whip vine flour}}
  
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===Uncategorized Workshops===
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*(s) {{L|Siege workshop}}:
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*(S) {{L|Soap maker's workshop}}:
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*(p) {{L|Screw press}}:
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*(z) {{L|Kitchen}}:
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**Uses: {{L|Alcohol}}, {{L|Fish}}, {{L|Food}}, {{L|Meat}}, {{L|Plants}}, {{L|Cheese}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour}}, {{L|Milk}}, {{L|Prepared organs}}, {{L|Seeds}}, {{L|Fat}}, {{L|Tallow}}
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**Produces: {{L|Food|Prepared meals}}, {{L|Tallow}}
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*(r) {{L|Craftsdwarf's workshop}}:
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**Uses: {{L|Stone}}, {{L|Wood}}, {{L|Bone}}, {{L|Shell}}, {{L|Ivory}}, {{L|Tooth}}, {{L|Horn}}, {{L|Pearl}}, {{L|Cloth}}, {{L|Leather}}
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**Produces: Various Trade Items
  
 
{{workshops}}
 
{{workshops}}

Revision as of 05:50, 26 February 2011

This article is about an older version of DF.
Production flowchart for all workshops.
Not all items are represented!
(Click to enlarge)

Workshops are where materials are processed by dwarves into more valuable or useful items.


Description

Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarfs with more of the appropriate skill tend to produce higher quality objects*, and/or produce them faster.

(* If the finished product has any quality modifiers - not all do. Processed milk is just cheese, a Template:L block is just a stone Template:L, and a tanned hide is just Template:L, etc.)

Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building.

Tier System

The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. Currently, containers are considered Tier 1 materials.

Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc).

Tier 2 workshops use Tier 1 materials and possibly Tier 0 materials.

Tier 3 workshops use Tier 2 materials and possibly Tier 0 and/or Tier 1 materials.

Tier 4 workshops use Tier 3 materials and possibly Tier 0, Tier 1 and/or Tier 2 materials.

Tier 1 Workshops


Tier 2 Workshops

Tier 3 Workshops

Tier 4 Workshops

Uncategorized Workshops

Workshops
Furnaces
Related articles