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Difference between revisions of "v0.31:Tanner"

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(Cleaned up some formatting and rated)
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{{Quality|Exceptional|23:39, 11 June 2010 (UTC)}}
 
{{Skill
 
{{Skill
 
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{{av}}
 
{{av}}
  
'''Tanners''' turn raw {{L|skin}}s from {{L|butcher}}ed {{L|animals}} into usable {{L|leather}} at a {{L|tanner's shop}}. They have to act fast, as raw skins will {{L|rot}} fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the orders-workshops menu.
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'''Tanner''' is the skill associated with the '''tanning''' {{L|labor}}. Tanners turn raw {{L|skin}}s from {{L|butcher|butchered}} {{L|animals}} into usable {{L|leather}} at a {{L|tanner's shop}}. They have to act fast, as raw skins will {{L|rot}} fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the {{k|o}}rders-workshops menu.
  
 
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.
 
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.

Revision as of 23:39, 11 June 2010

Skill: Tanner
Association  
Profession Template:L
Job Title Tanner
Labor Tanning
Tasks
  • Tan a hide
Workshop

Template:L

Attributes
None
This article is about an older version of DF.

Tanner is the skill associated with the tanning Template:L. Tanners turn raw Template:Ls from Template:L Template:L into usable Template:L at a Template:L. They have to act fast, as raw skins will Template:L fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the orders-workshops menu.

High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.

See also

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused