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Editing v0.31:Syndrome

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{{quality|Masterwork|21:09, 26 April 2011 (UTC)}}{{av}}
 
{{quality|Masterwork|21:09, 26 April 2011 (UTC)}}{{av}}
  
A '''syndrome''' is a disease or effect that a poor hapless creature might get through encountering certain creatures, extracts or vindictive modders. They generally cause unpleasant and frequently fatal [[symptoms]] over a short to long period of time, but some will clear up over time or with the assistance of a [[doctor]].  A [[Hospital]] is required to diagnose and potentially treat the syndrome. [[File:Snakebite.png|200px|thumb|right|An example of a syndrome in effect. This hippo did not ultimately survive the encounter despite one bite being the only injury sustained.]]
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A '''syndrome''' is a disease or effect that a poor hapless creature might get through encountering certain creatures, extracts or vindictive modders. They generally cause unpleasant and frequently fatal {{L|symptoms}} over a short to long period of time, but some will clear up over time or with the assistance of a {{L|doctor}}.  A {{L|Hospital}} is required to diagnose and potentially treat the syndrome. [[File:Snakebite.png|200px|thumb|right|An example of a syndrome in effect. This hippo did not ultimately survive the encounter despite one bite being the only injury sustained.]]
  
 
==List of syndromes==
 
==List of syndromes==
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| Blob blisters
 
| Blob blisters
 
| cave blob fluid<br />(contact)
 
| cave blob fluid<br />(contact)
| Touching a [[cave blob]]
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| Touching a {{L|cave blob}}
 
| Mild pain<br/>Mild blisters
 
| Mild pain<br/>Mild blisters
 
| None
 
| None
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| Cave floater sickness
 
| Cave floater sickness
 
| cave floater gas<br />(inhaled)
 
| cave floater gas<br />(inhaled)
| Expelled from [[cave floater]]
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| Expelled from {{L|cave floater}}
 
| Mild nausea
 
| Mild nausea
 
| Fever<br/>Strong drowsiness (delayed)<br/>Strong dizziness (delayed)
 
| Fever<br/>Strong drowsiness (delayed)<br/>Strong dizziness (delayed)
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| Cave spider bite
 
| Cave spider bite
 
| cave spider venom<br />(injected)
 
| cave spider venom<br />(injected)
| Being bitten by a [[cave spider]]
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| Being bitten by a {{L|cave spider}}
 
| None
 
| None
 
| None
 
| None
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| Phantom spider bite
 
| Phantom spider bite
 
| phantom spider venom<br />(injected)
 
| phantom spider venom<br />(injected)
| Being bitten by a [[phantom spider]]
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| Being bitten by a {{L|phantom spider}}
 
| None
 
| None
 
| Numbness and mild dizziness
 
| Numbness and mild dizziness
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| Giant cave spider bite
 
| Giant cave spider bite
 
| giant cave spider venom<br />(injected)
 
| giant cave spider venom<br />(injected)
| Being bitten by a [[giant cave spider]]
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| Being bitten by a {{L|giant cave spider}}
 
| Complete paralysis<sup>1</sup><br/>'''Being eaten by the GCS'''
 
| Complete paralysis<sup>1</sup><br/>'''Being eaten by the GCS'''
 
| None, not that it really matters.
 
| None, not that it really matters.
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|-
 
|-
 
| Gnomeblight
 
| Gnomeblight
| [[gnomeblight]]<br />(contact, inhaled, or injected)
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| {{L|gnomeblight}}<br />(contact, inhaled, or injected)
 
| Unknown. Affects gnomes only
 
| Unknown. Affects gnomes only
 
| None
 
| None
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| Giant desert scorpion sting
 
| Giant desert scorpion sting
 
| giant desert scorpion<br />(injected)
 
| giant desert scorpion<br />(injected)
| Being stung by a [[giant desert scorpion]]
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| Being stung by a {{L|giant desert scorpion}}
 
| None
 
| None
 
| Necrosis of the brain and nervous system<sup>2</sup>
 
| Necrosis of the brain and nervous system<sup>2</sup>
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| Helmet snake bite
 
| Helmet snake bite
 
| helmet snake venom<br />(injected)
 
| helmet snake venom<br />(injected)
| Being bitten by a [[helmet snake]]
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| Being bitten by a {{L|helmet snake}}
 
| Minor bleeding
 
| Minor bleeding
 
| Fever<br/>Nausea<br/>Dizziness<br/>Localized swelling<br/>Localized oozing<br/>Localized bruising<br/>Strong pain<br/>Intense localized necrosis<br/>Possible loss of limb  
 
| Fever<br/>Nausea<br/>Dizziness<br/>Localized swelling<br/>Localized oozing<br/>Localized bruising<br/>Strong pain<br/>Intense localized necrosis<br/>Possible loss of limb  
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| Iron man cough
 
| Iron man cough
 
| iron man gas<br />(inhaled)
 
| iron man gas<br />(inhaled)
| Expelled by [[iron man]]
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| Expelled by {{L|iron man}}
 
| Coughing blood
 
| Coughing blood
 
| None
 
| None
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| Platypus sting
 
| Platypus sting
 
| platypus venom<br />(injected)
 
| platypus venom<br />(injected)
| Being kicked by a [[platypus]], [[giant platypus]] or [[platypus man]]
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| Being kicked by a {{L|platypus}}, {{L|giant platypus}} or {{L|platypus man}}
 
| Pain and swelling
 
| Pain and swelling
 
| Extreme pain, swelling possibly to the point of necrosis
 
| Extreme pain, swelling possibly to the point of necrosis
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| Serpent man bite
 
| Serpent man bite
 
| serpent man venom<br />(injected)
 
| serpent man venom<br />(injected)
| Being bitten by a [[serpent man]]
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| Being bitten by a {{L|serpent man}}
 
| Complete paralysis<sup>1</sup>
 
| Complete paralysis<sup>1</sup>
 
| None
 
| None
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| beast sickness<sup>3</sup>
 
| beast sickness<sup>3</sup>
 
| random
 
| random
| Encounters with [[forgotten beast]]s
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| Encounters with {{L|forgotten beast}}s
 
| random
 
| random
 
| random
 
| random
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| titan sickness<sup>3</sup>
 
| titan sickness<sup>3</sup>
 
| random
 
| random
| Encounters with [[titan]]s
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| Encounters with {{L|titan}}s
 
| random
 
| random
 
| random
 
| random
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| demon sickness<sup>3</sup>
 
| demon sickness<sup>3</sup>
 
| random
 
| random
| Encounters with [[demon]]s
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| Encounters with {{L|demon}}s
 
| random
 
| random
 
| random
 
| random
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:<small>1. For small creatures such as humans and dwarves, paralysis tends to result in suffocation.</small>
 
:<small>1. For small creatures such as humans and dwarves, paralysis tends to result in suffocation.</small>
 
:<small>2. Necrosis of the brain will eventually result in instant death once the brain rots away completely.</small>
 
:<small>2. Necrosis of the brain will eventually result in instant death once the brain rots away completely.</small>
:<small>3. [[Titan]]s, [[forgotten beast]]s, and [[demon]]s have a chance to have a randomized syndrome. These range from pointless (mild blisters from inhaling boiling blood) to instantly deadly (Severe necrosis from a contact poison attached to a breath weapon/creature made of blood.</small>
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:<small>3. {{L|Titan}}s, {{L|forgotten beast}}s, and {{L|demon}}s have a chance to have a randomized syndrome. These range from pointless (mild blisters from inhaling boiling blood) to instantly deadly (Severe necrosis from a contact poison attached to a breath weapon/creature made of blood.</small>
  
 
==The anatomy of a syndrome==
 
==The anatomy of a syndrome==
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In this example, we have an effect that will always cause severe necrosis in whichever bodypart it touches, so long as that bodypart is vascular and that the creature is not able to resist it in some manner.  The effect begins shortly after the syndrome is contracted, peaks 1000 [[time|time units]] afterwards, and finally ceases another 1000 time units later.
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In this example, we have an effect that will always cause severe necrosis in whichever bodypart it touches, so long as that bodypart is vascular and that the creature is not able to resist it in some manner.  The effect begins shortly after the syndrome is contracted, peaks 1000 {{L|time|time units}} afterwards, and finally ceases another 1000 time units later.
  
 
As a general rule of thumb, so long as CE_X starts the string and START/PEAK/END end it, the order of the intervening tokens isn't important.
 
As a general rule of thumb, so long as CE_X starts the string and START/PEAK/END end it, the order of the intervening tokens isn't important.
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This tag causes an effect to ignore all BP tokens and then forces the game to attempt to apply the effect to the limb that came into contact with the contagion - ie. the part that was bitten by the creature injecting the syndrome material, or the one that was splattered by a contact contagion. If an effect can not be applied to the contacted limb (i.e. IMPAIR_FUNCTION on a non-organ) then this token makes the syndrome have no effect. This token also makes inhaled syndromes have no effect.
 
This tag causes an effect to ignore all BP tokens and then forces the game to attempt to apply the effect to the limb that came into contact with the contagion - ie. the part that was bitten by the creature injecting the syndrome material, or the one that was splattered by a contact contagion. If an effect can not be applied to the contacted limb (i.e. IMPAIR_FUNCTION on a non-organ) then this token makes the syndrome have no effect. This token also makes inhaled syndromes have no effect.
 
*BP:BODY_PART:TISSUE (Overwritten by LOCALIZED)
 
*BP:BODY_PART:TISSUE (Overwritten by LOCALIZED)
Specifies which body parts and tissues are to be affected by the syndrome. BODY_PART can be BY_CATEGORY:x to target body parts with a matching [CATEGORY:x] [[body token]] (or ALL to affect everything), BY_TYPE:x to target body parts having a particular type (UPPERBODY, LOWERBODY, HEAD, GRASP, or STANCE), or BY_TOKEN:x to target individual body parts by their ID (as specified in the [BP] token). For example, if you wanted to target the lungs of a creature, you would use BP:BY_CATEGORY:LUNG:ALL.  The syndrome would act on all bodyparts within the creature with the CATEGORY tag LUNG and affect all tissue layers.  For another example, say you wanted to cause the skin to rot off a creature - you could use BP:BY_CATEGORY:ALL:SKIN, targeting the SKIN tissue on all bodyparts. Multiple targets can be given in one syndrome by placing the BP tokens end to end. This is one of the most powerful and useful aspects of the syndrome system, as it allows you to selectively target bodyparts relevant to the contagion, like lungs for coal dust inhalation, or the eyes for exposure to an acid gas. Not everything takes a target!
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Specifies which body parts and tissues are to be affected by the syndrome. BODY_PART can be BY_CATEGORY:x to target body parts with a matching [CATEGORY:x] {{L|body token}} (or ALL to affect everything), BY_TYPE:x to target body parts having a particular type (UPPERBODY, LOWERBODY, HEAD, GRASP, or STANCE), or BY_TOKEN:x to target individual body parts by their ID (as specified in the [BP] token). For example, if you wanted to target the lungs of a creature, you would use BP:BY_CATEGORY:LUNG:ALL.  The syndrome would act on all bodyparts within the creature with the CATEGORY tag LUNG and affect all tissue layers.  For another example, say you wanted to cause the skin to rot off a creature - you could use BP:BY_CATEGORY:ALL:SKIN, targeting the SKIN tissue on all bodyparts. Multiple targets can be given in one syndrome by placing the BP tokens end to end. This is one of the most powerful and useful aspects of the syndrome system, as it allows you to selectively target bodyparts relevant to the contagion, like lungs for coal dust inhalation, or the eyes for exposure to an acid gas. Not everything takes a target!
 
*VASCULAR_ONLY (Optional)
 
*VASCULAR_ONLY (Optional)
 
This syndrome only affects tissue layers with the VASCULAR token.
 
This syndrome only affects tissue layers with the VASCULAR token.

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