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v0.31:Skill

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Revision as of 07:51, 4 April 2011 by Shzar (talk | contribs)
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This article is about an older version of DF.


Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.

Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer permanent experience loss.

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

Skill penalties

Dwarves that are Template:L will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of Template:L Template:Ls, or remove the designation on those diamond or native aluminum clusters if your Template:L or Template:L are famished and hollow-eyed from lack of sleep.

Skills

Miner
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Other Jobs
 
Template:L
 
Template:L
 
Template:L
 
Miscellaneous
 
Unused
 

Skills, Attributes and Traits

  • Skills:
    • are trained by being used in some activity.
    • train Template:Ls.
    • the same Template:L can be trained by various skills.
    • it's assumed that the skills also use some of the Template:Ls that they train.
    • certain skills are required or important for certain Template:L, Template:L and civilian professions.
    • certain professions require several skills.
    • the same skill can be used by various professions.
    • are increased by Template:L, but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.
  • Template:L:
    • can not be modified in-game.[Verify]
    • affect which Template:Ls gain experience (if the dwarf has X trait it will not gain experience in X skill) at all.
    • have other in-game effects that can be useful for certain professions.
    • give Template:Ls when performing certain activities.

To summarize it goes like this:

Trait --> Skill <--> Attribute
  |         ^
  v         |
effect      |
  |         v
  '-->  Profession

Since the same skills can be used by various professions, and the same Template:Ls are trained by various skills, this allows for Template:L.

Being Template:L the unmodifiable[Verify], limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:

The solution comes in the form of a nice sortable reference table:

coming soon! work in progress... please don't delete hidden comments... ;)

Skills first introduced in version 0.31.01

Combat:

Template:L, Template:L, Template:L, Template:L, Template:L, Template:L

Healthcare:

Template:L, Template:L, Template:L, Template:L, Template:L (stitching wounds), Template:L (this is for patients rather than doctors)

Other:

Template:L, Template:L, Template:L, Template:L, Template:L, Template:L,

Skills first observed in version 0.31.14

Combat:

Template:L

Skills first introduced in version 0.31.19

Farming:

Template:L, Template:L, Template:L, Template:L

Crafting:

Template:L, Template:L, Template:L

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused