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Difference between revisions of "v0.31:Skill"

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==Skills, Attributes and Traits==
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Skills train {{L|attribute}}s, it's assumed that the skills also use some of the {{L|attribute}}s that they train.
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{{L|Personality trait|Traits}} also have an effect on which {{L|social skill}}s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all, and may have other effects.
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Certain skills are important for certain {{L|noble}} and civilian professions
  
 
==Skills first introduced in version 0.31.01==
 
==Skills first introduced in version 0.31.01==

Revision as of 13:13, 28 March 2011

This article is about an older version of DF.


Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.

Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer permanent experience loss.

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

Skill penalties

Dwarves that are Template:L will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of Template:L Template:Ls, or remove the designation on those diamond or native aluminum clusters if your Template:L or Template:L are famished and hollow-eyed from lack of sleep.

Skills

Miner
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Other Jobs
 
Template:L
 
Template:L
 
Template:L
 
Miscellaneous
 
Unused
 

Skills, Attributes and Traits

Skills train Template:Ls, it's assumed that the skills also use some of the Template:Ls that they train.

Template:L also have an effect on which Template:Ls gain experience (if the dwarf has X trait it will not gain experience in X skill) at all, and may have other effects.

Certain skills are important for certain Template:L and civilian professions

Skills first introduced in version 0.31.01

Combat:

Template:L, Template:L, Template:L, Template:L, Template:L, Template:L

Healthcare:

Template:L, Template:L, Template:L, Template:L, Template:L (stitching wounds), Template:L (this is for patients rather than doctors)

Other:

Template:L, Template:L, Template:L, Template:L, Template:L, Template:L,

Skills first observed in version 0.31.14

Combat:

Template:L

Skills first introduced in version 0.31.19

Farming:

Template:L, Template:L, Template:L, Template:L

Crafting:

Template:L, Template:L, Template:L

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused