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Difference between revisions of "v0.31:Skill"

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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}}
  
 +
Skills are used by dwarves to accomplish almost every task.  Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting).  Using a skill will grant '''[[experience]]''' in that skill, allowing the dwarf to reach higher skill levels.
  
Skills are used by dwarves to accomplish almost every task.  Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting).  Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.<br>
+
Skills now become '''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer '''permanent''' experience loss.
Skills now become '''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are yet to be discovered, but it is safe to assume the effect is negative.
+
 
 +
To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped in to three toggleable types, {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. The list will include the level of each skill and a note if it is rusty or very rusty in parentheses if applicable.
  
 
Skill levels are as follows:
 
Skill levels are as follows:
Line 25: Line 27:
  
 
==Skill penalties==
 
==Skill penalties==
Dwarves that are {{L|Status icon|hungry, tired, or thirsty}} will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of {{L|aluminum}} {{L|statue}}s, or remove the designation on those diamond or native aluminum clusters if your {{L|blacksmith}} or {{L|miner}} are famished and hollow-eyed from lack of sleep.
+
Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of [[aluminum]] [[statue]]s, or remove the designation on those diamond or native aluminum clusters if your [[blacksmith]] or [[miner]] is famished and hollow-eyed from lack of sleep.
  
 
==Skills==
 
==Skills==
Line 34: Line 36:
  
 
{{Skill Box|Miner|7:0|7:0|
 
{{Skill Box|Miner|7:0|7:0|
* {{L|Miner}}
+
* [[Miner]]
 
}}
 
}}
  
{{Skill Box|{{L|Woodworker}}|6:1|6:1|
+
{{Skill Box|[[Woodworker]]|6:1|6:1|
* {{L|Bowyer}}
+
* [[Bowyer]]
* {{L|Carpenter}}
+
* [[Carpenter]]
* {{L|Wood cutter}}
+
* [[Wood cutter]]
 
}}
 
}}
  
{{Skill Box|{{L|Stoneworker}}|7:1|7:1|
+
{{Skill Box|[[Stoneworker]]|7:1|7:1|
* {{L|Engraver}}
+
* [[Engraver]]
* {{L|Mason}}
+
* [[Mason]]
 
}}
 
}}
  
{{Skill Box|{{L|Ranger}}|2:0|2:0|
+
{{Skill Box|[[Ranger]]|2:0|2:0|
* {{L|Ambusher}}
+
* [[Ambusher]]
* {{L|Animal caretaker}}
+
* [[Animal caretaker]]
* {{L|Animal dissector}}
+
* [[Animal dissector]]
* {{L|Animal trainer}}
+
* [[Animal trainer]]
* {{L|Trapper}}
+
* [[Trapper]]
 
}}
 
}}
  
{{Skill Box|{{L|Doctor}}|5:0|5:0|
+
{{Skill Box|[[Doctor]]|5:0|5:0|
* {{L|Bone doctor}}
+
* [[Bone doctor]]
* {{L|Crutch walker}}
+
* [[Crutch-walker]]
* {{L|Diagnostician}}
+
* [[Diagnostician]]
* {{L|Surgeon}}
+
* [[Surgeon]]
* {{L|Suturer}}
+
* [[Suturer]]
* {{L|Wound dresser}}
+
* [[Wound dresser]]
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|{{L|Farmer}}|6:0|6:0|
+
{{Skill Box|[[Farmer]]|6:0|6:0|
* {{L|Brewer}}
+
* [[Beekeeper]]
* {{L|Butcher}}
+
* [[Brewer]]
* {{L|Cheese maker}}
+
* [[Butcher]]
* {{L|Cook}}
+
* [[Cheese maker]]
* {{L|Dyer}}
+
* [[Cook]]
* {{L|Grower}}
+
* [[Dyer]]
* {{L|Herbalist}}
+
* [[Grower]]
* {{L|Lye maker}}
+
* [[Herbalist]]
* {{L|Milker}}
+
* [[Lye maker]]
* {{L|Miller}}
+
* [[Milker]]
* {{L|Potash maker}}
+
* [[Miller]]
* {{L|Soaper}}
+
* [[Potash maker]]
* {{L|Tanner}}
+
* [[Presser]]
* {{L|Thresher}}
+
* [[Shearer]]
* {{L|Wood burner}}
+
* [[Soaper]]
 +
* [[Spinner]]
 +
* [[Tanner]]
 +
* [[Thresher]]
 +
* [[Wood burner]]
 
}}
 
}}
  
{{Skill Box|{{L|Fishery Worker}}|1:0|1:0|
+
{{Skill Box|[[Fishery worker]]|1:0|1:0|
* {{L|Fish cleaner}}
+
* [[Fish cleaner]]
* {{L|Fish dissector}}
+
* [[Fish dissector]]
* {{L|Fisherdwarf}}
+
* [[Fisherdwarf]]
 
}}
 
}}
  
{{Skill Box|{{L|Metalsmith}}|0:1|0:1|
+
{{Skill Box|[[Metalsmithing|Metalsmith]]|0:1|0:1|
* {{L|Armorsmith}}
+
* [[Armorsmith]]
* {{L|Furnace operator}}
+
* [[Furnace operator]]
* {{L|Metal crafter}}
+
* [[Metal crafter]]
* {{L|Blacksmith|Metalsmith}}
+
* [[Blacksmith|Metalsmith]]
* {{L|Weaponsmith}}
+
* [[Weaponsmith]]
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|{{L|Jeweler}}|2:1|2:1|
+
{{Skill Box|[[Jeweler]]|2:1|2:1|
* {{L|Gem cutter}}
+
* [[Gem cutter]]
* {{L|Gem setter}}
+
* [[Gem setter]]
 
}}
 
}}
  
{{Skill Box|{{L|Craftsdwarf}}|1:1|1:1|
+
{{Skill Box|[[Craftsdwarf]]|1:1|1:1|
* {{L|Bone carver}}
+
* [[Bone carver]]
* {{L|Clothier}}
+
* [[Clothier]]
* {{L|Glassmaker}}
+
* [[Glassmaker]]
* {{L|Leatherworker}}
+
* [[Glazer]]
* {{L|Stone crafter}}
+
* [[Leatherworker]]
* {{L|Weaver}}
+
* [[Potter]]
* {{L|Wood crafter}}
+
* [[Stone crafter]]
* {{L|Strand extractor}}
+
* [[Strand extractor]]
 +
* [[Wax worker]]
 +
* [[Weaver]]
 +
* [[Wood crafter]]
 
}}
 
}}
  
{{Skill Box|{{L|Engineer}}|4:1|4:1|
+
{{Skill Box|[[Engineer]]|4:1|4:1|
* {{L|Mechanic}}
+
* [[Mechanic]]
* {{L|Pump operator}}
+
* [[Pump operator]]
* {{L|Siege engineer}}
+
* [[Siege engineer]]
* {{L|Siege operator}}
+
* [[Siege operator]]
 
}}
 
}}
  
{{Skill Box|{{L|Other Jobs}}|3:0|3:0|
+
{{Skill Box|Other Jobs|3:0|3:0|
* {{L|Alchemy|Alchemist}}
+
* [[Alchemy|Alchemist]]
* {{L|Cleaning}}
+
* [[Knapper]]
 +
* [[Swimmer]]
 
}}
 
}}
  
{{Skill Box|{{L|Administrator}}|5:0|5:0|
+
{{Skill Box|[[Administrator]]|5:0|5:0|
* {{L|Appraiser}}
+
* [[Appraiser]]
* {{L|Building designer}}
+
* [[Building designer]]
* {{L|Organizer}}
+
* [[Organizer]]
* {{L|Record keeper}}
+
* [[Record keeper]]
 
}}
 
}}
  
 
| valign='top' |
 
| valign='top' |
  
{{Skill Box|{{L|Military}}|0:1|0:0|
+
{{Skill Box|[[Military]]|0:1|0:0|type=m|
* {{L|Archery}}
+
* [[Archer]]
* {{L|Armor user}}
+
* [[Armor user]]
* {{L|Axedwarf}}
+
* [[Axeman]]
* {{L|Biter}}
+
* [[Biter]]
* {{L|Marksdwarf}}
+
* [[Blowgunner]]
* {{L|Dodger}}
+
* [[Bowman]]
* {{L|Fighter}}
+
* [[Crossbowman]]
* {{L|Hammerdwarf}}
+
* [[Dodger]]
* {{L|Kicker}}
+
* [[Fighter]]
* {{L|Macedwarf}}
+
* [[Hammerman]]
* {{L|Military Tactics}}
+
* [[Kicker]]
* {{L|Shield user}}
+
* [[Knife user]]
* {{L|Speardwarf}}
+
* [[Lasher]]
* {{L|Striker}}
+
* [[Maceman]]
* {{L|Swordsdwarf}}
+
* [[Misc. object user]]
* {{L|Wrestler}}
+
* [[Pikeman]]
 +
* [[Shield user]]
 +
* [[Spearman]]
 +
* [[Striker]]
 +
* [[Swordsman]]
 +
* [[Thrower]]
 +
* [[Wrestler]]
 
}}
 
}}
  
{{Skill Box|{{L|Broker}}|3:0|3:0|
+
{{Skill Box|[[Broker]]|3:0|3:0|
* {{L|Comedian}}
+
* [[Comedian]]
* {{L|Conversationalist}}
+
* [[Conversationalist]]
* {{L|Flatterer}}
+
* [[Flatterer]]
* {{L|Intimidator}}
+
* [[Intimidator]]
* {{L|Judge of intent}}
+
* [[Judge of intent]]
* {{L|Liar}}
+
* [[Liar]]
* {{L|Negotiator}}
+
* [[Negotiator]]
* {{L|Persuader}}
+
* [[Persuader]]
 
}}
 
}}
  
{{Skill Box|{{L|Other}}|3:0|3:0|
+
| valign='top' |
* {{L|Concentration}}
+
 
* {{L|Consoler}}
+
{{Skill Box|Miscellaneous|3:0|3:0|
* {{L|Observer}}
+
* [[Concentration]]
* {{L|Pacifier}}
+
* [[Consoler]]
* {{L|Student}}
+
* [[Leader]]
* {{L|Teacher}}
+
* [[Observer]]
 +
* [[Pacifier]]
 +
* [[Student]]
 +
* [[Teacher]]
 
}}
 
}}
 +
 +
{{Skill Box|Unused|3:0|3:0|
 +
* [[Balance]]
 +
* [[Coordination]]
 +
* [[Discipline]]
 +
* [[Druid]]
 +
* [[Poet]]
 +
* [[Reader]]
 +
* [[Speaker]]
 +
* [[Tracker]]
 +
* [[Wordsmith]]
 +
* [[Writer]]
 +
}}
 +
|}
 +
 +
==Skills, Attributes and Traits==
 +
*'''Skills''':
 +
**are trained by being used in some activity.
 +
**train '''[[attribute]]s'''.
 +
**the same [[attribute]] can be trained by various skills.
 +
**it's assumed that the skills also use some of the [[attribute]]s that they train.
 +
**certain skills are required or important for certain [[noble]], [[military]] and civilian professions.
 +
**certain professions require several skills.
 +
**the same skill can be used by various professions.
 +
**are increased by [[Preferences]], but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.
 +
 +
*'''[[Personality trait|Traits]]''':
 +
**cannot be modified in-game.{{verify}}
 +
**affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all.
 +
**have other in-game effects that can be useful for certain professions.
 +
**give [[thought]]s when performing certain activities.
 +
 +
To summarize it goes like this:
 +
Trait --> Skill <--> Attribute
 +
  |        ^
 +
  v        |
 +
effect      |
 +
  |        v
 +
  '-->  Profession
 +
 +
Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]].
 +
 +
Being [[Personality trait|traits]] the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:
 +
*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
 +
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''.
 +
*appoint a dwarf with an useful effect given by a [[Personality trait|trait]] to a profession that benefits from it:
 +
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''.
 +
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses.
 +
 +
The solution comes in the form of a nice sortable reference table:
 +
 +
coming soon! work in progress... please don't delete hidden comments... ;)
 +
<!--
 +
 +
There is a certain set of [[Social Skills]] that are relevant for a Broker, there are also certain [[Personality Traits]] that influence if experience is gained in the skill whatsoever, furthermore there are [[Soul Attributes]] that affect the Skills and other Skills that affect the same Attributes [[Cross Training]], the ones relevant for a Broker are as follow:
 +
 +
The better match with the table Skills, Traits and Attributes the better Broker the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill.
 +
 +
Token Trait
 +
ACHIEVEMENT_STRIVING  - Excellence / Mediocrity  - quality levels?
 +
ACTIVITY_LEVEL        - Activeness / Relaxedness - slack, sleep, party?
 +
ADVENTUROUSNESS        - Adventure      - rusting skills-attr, adv. mode?
 +
ALTRUISM              - Helpfulness    - help wounded/? >healthcare
 +
ANGER                  - Rage          - enraged/? >military
 +
ANXIETY                - Nervousness    - military?
 +
ARTISTIC_INTEREST      - Artistic      - noticing furniture, statues?
 +
ASSERTIVENESS          - Leadership    - persuader/? >manager, military, leader?
 +
CAUTIOUSNESS          - Cautiousness  - leader, manager, military?
 +
CHEERFULNESS          - Optimism      - ??
 +
COOPERATION            - Compromising  - pacifier/intimidator
 +
DEPRESSION            - Depression    - ??
 +
DUTIFULNESS            - Lawfulness    - justice??
 +
EMOTIONALITY          - Emotion        - ??
 +
EXCITEMENT_SEEKING    - Thrillseeking  - adv. mode, military?/
 +
FRIENDLINESS          - Company        - party?, social?/working?
 +
GREGARIOUSNESS        - Friendly      - Conversationalist/??
 +
IMAGINATION            - Imagination    - ?
 +
IMMODERATION          - Urge          - stops work??
 +
INTELLECTUAL_CURIOSITY - Thinking      - ??
 +
LIBERALISM            - Rebelliousness - ?
 +
MODESTY                - Modesty        -
 +
ORDERLINESS            - Organization  - bookkeeper? military?
 +
SELF_CONSCIOUSNESS    - Neurosis      - ?/comedian
 +
SELF_DISCIPLINE        - Perseverance  - on_break
 +
SELF_EFFICACY          - Confidence    - ?
 +
STRAIGHTFORWARDNESS    - Honesty        - consoler/flatterer-liar
 +
SYMPATHY              - Compassion    - healthcare?/?
 +
TRUST                  - Trusting      - ?
 +
VULNERABILITY          - Stress        - ?/military??
 +
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
!                                          | Profession
 +
! rowspan="2" colspan="2"                  | Skill (relevant for Broker)
 +
! rowspan="2" colspan="2"                  | Personality Trait (needed to gain Social Skill)
 +
!            colspan="2"                  | Attribute (affected by Social Skill)
 +
|-
 +
!                        style="width:1em" | Body
 +
!                        style="width:1em" | Soul
 +
|-
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| rowspan="3"            style="width:5em" | Administrator
 +
| rowspan="3"            style="width:5em" | Appraiser
 +
| rowspan="3" colspan="2"                  |
 +
| rowspan="3"            style="width:1em" |
 +
|                                            Analytical Ability
 +
|-
 +
|                                            Intuition
 +
|-
 +
|                                            Memory
 +
|-
 +
| rowspan="6" | Social - Other
 +
| rowspan="3" | Consoler
 +
| rowspan="3" | Straightforwardess
 +
| rowspan="3" | < 39
 +
| rowspan="3" |
 +
|              Linguistic Ability
 +
|-
 +
|              Empathy
 +
|-
 +
|              Social Awareness
 +
|-
 +
| rowspan="3" | Pacifier
 +
| rowspan="3" | Cooperation
 +
| rowspan="3" | > 39
 +
| rowspan="3" |
 +
|              Linguistic Ability
 +
|-
 +
|              Empathy
 +
|-
 +
|              Social Awareness
 +
|-
 +
| rowspan="23"                  | Social - Broker
 +
| rowspan= "3"                  | Comedian
 +
| rowspan= "3" style="width:5em" | Self-consciousness
 +
| rowspan= "3" style="width:1em" | < 76
 +
| rowspan= "3"                  | Agility
 +
|                Creativity
 +
|-
 +
|                Kinesthetic Sense
 +
|-
 +
|                Linguistic Ability
 +
|-
 +
| rowspan="3" | Conversationalist
 +
| rowspan="3" | Gregariousness (Reserved)
 +
| rowspan="3" | > 39
 +
| rowspan="3" |
 +
|              Linguistic Ability
 +
|-
 +
|              Empathy
 +
|-
 +
|              Social Awareness
 +
|-
 +
| rowspan="3" | Flatterer
 +
| rowspan="6" | Straightforwardess
 +
| rowspan="3" | < 61
 +
| rowspan="3" |
 +
|              Linguistic Ability
 +
|-
 +
| Empathy
 +
|-
 +
| Social Awareness
 +
|-
 +
| rowspan="3" | Liar
 +
| rowspan="3" | < 40
 +
| rowspan="3" |
 +
|              Creativity
 +
|-
 +
|              Linguistic Ability
 +
|-
 +
|              Social Awareness
 +
|-
 +
| rowspan="2" | Intimidator
 +
| rowspan="2" | Cooperation
 +
| rowspan="2" | < 61
 +
| rowspan="2" | Agility
 +
|              Kinesthetic Sense
 +
|-
 +
|              Linguistic Ability
 +
|-
 +
| rowspan="3"            | Judge of intent
 +
| rowspan="3" colspan="2" |
 +
| rowspan="3"            |
 +
|                          Intuition
 +
|-
 +
|                          Empathy
 +
|-
 +
|                          Social Awareness
 +
|-
 +
| rowspan="3"            | Negotiator
 +
| rowspan="3" colspan="2" |
 +
| rowspan="3"            |
 +
|                          Linguistic Ability
 +
|-
 +
|                          Empathy
 +
|-
 +
|                          Social Awareness
 +
|-
 +
| rowspan="3" | Persuader
 +
| rowspan="3" | Assertiveness
 +
| rowspan="3" | > 39
 +
| rowspan="3" |
 +
| Linguistic Ability
 +
|-
 +
| Empathy
 +
|-
 +
| Social Awareness
 
|}
 
|}
 +
-->
  
 
==Skills first introduced in version 0.31.01==
 
==Skills first introduced in version 0.31.01==
Line 182: Line 414:
 
Combat:
 
Combat:
  
{{L|Fighter}}, {{L|Archer}}, {{L|Striker}}, {{L|Kicker}}, {{L|Biter}}, {{L|Dodger}}
+
[[Fighter]], [[Archer]], [[Striker]], [[Kicker]], [[Biter]], [[Dodger]]
  
 
Healthcare:
 
Healthcare:
  
{{L|Wound dresser}}, {{L|Diagnostician}}, {{L|Surgeon}}, {{L|Bone doctor|Bone Doctor}}, {{L|Suturer}} ''(stitching wounds)'', {{L|Crutch walker|Crutch Walker}} ''(this is for patients rather than doctors)''
+
[[Wound dresser]], [[Diagnostician]], [[Surgeon]], [[Bone doctor|Bone Doctor]], [[Suturer]] ''(stitching wounds)'', [[Crutch walker|Crutch Walker]] ''(this is for patients rather than doctors)''
  
 
Other:
 
Other:
  
{{L|Miscellaneous object user}}, {{L|Student}}, {{L|Concentration}}, {{L|Observer}}, {{L|Leader}}, {{L|Teacher}},
+
[[Misc. object user]], [[Student]], [[Concentration]], [[Observer]], [[Leader]], [[Teacher]],
  
 
==Skills first observed in version 0.31.14==
 
==Skills first observed in version 0.31.14==
 
Combat:
 
Combat:
  
{{L|Military Tactics}}
+
[[Military tactics]]
 +
 
 +
==Skills first introduced in version 0.31.19==
 +
 
 +
Farming:
 +
 
 +
[[Shearer]], [[Spinner]], [[Presser]], [[Beekeeper]]
 +
 
 +
Crafting:
 +
 
 +
[[Potter]], [[Glazer]], [[Wax worker]]
  
 
{{Skills}}
 
{{Skills}}
 
{{Category|Skills}}
 
{{Category|Skills}}

Latest revision as of 17:44, 31 January 2018

This article is about an older version of DF.

Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.

Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer permanent experience loss.

To determine what skills a dwarf has, press v and highlight the dwarf, then press g to ensure you are on the general information page. The skills will be grouped in to three toggleable types, combat, labor and miscellaneous skills. The list will include the level of each skill and a note if it is rusty or very rusty in parentheses if applicable.

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

Skill penalties[edit]

Dwarves that are hungry, tired, or thirsty will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of aluminum statues, or remove the designation on those diamond or native aluminum clusters if your blacksmith or miner is famished and hollow-eyed from lack of sleep.

Skills[edit]

Miner
 
Woodworker
 
Stoneworker
 
Ranger
 
Doctor
 
Farmer
 
Fishery worker
 
Metalsmith
 
Jeweler
 
Craftsdwarf
 
Engineer
 
Other Jobs
 
Administrator
 
Military
 
Broker
 
Miscellaneous
 
Unused
 

Skills, Attributes and Traits[edit]

  • Skills:
    • are trained by being used in some activity.
    • train attributes.
    • the same attribute can be trained by various skills.
    • it's assumed that the skills also use some of the attributes that they train.
    • certain skills are required or important for certain noble, military and civilian professions.
    • certain professions require several skills.
    • the same skill can be used by various professions.
    • are increased by Preferences, but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level.
  • Traits:
    • cannot be modified in-game.[Verify]
    • affect which social skills gain experience (if the dwarf has X trait it will not gain experience in X skill) at all.
    • have other in-game effects that can be useful for certain professions.
    • give thoughts when performing certain activities.

To summarize it goes like this:

Trait --> Skill <--> Attribute
  |         ^
  v         |
effect      |
  |         v
  '-->  Profession

Since the same skills can be used by various professions, and the same attributes are trained by various skills, this allows for cross-training.

Being traits the unmodifiable[Verify], limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to:

  • avoid appointing a dwarf that will never learn a certain skill to a profession that uses it:
  • appoint a dwarf with an useful effect given by a trait to a profession that benefits from it:

The solution comes in the form of a nice sortable reference table:

coming soon! work in progress... please don't delete hidden comments... ;)

Skills first introduced in version 0.31.01[edit]

Combat:

Fighter, Archer, Striker, Kicker, Biter, Dodger

Healthcare:

Wound dresser, Diagnostician, Surgeon, Bone Doctor, Suturer (stitching wounds), Crutch Walker (this is for patients rather than doctors)

Other:

Misc. object user, Student, Concentration, Observer, Leader, Teacher,

Skills first observed in version 0.31.14[edit]

Combat:

Military tactics

Skills first introduced in version 0.31.19[edit]

Farming:

Shearer, Spinner, Presser, Beekeeper

Crafting:

Potter, Glazer, Wax worker

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused