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v0.31:Seed

From Dwarf Fortress Wiki
Revision as of 19:14, 14 October 2011 by 67.171.231.100 (talk) (disambiguation)
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This article is about an older version of DF.

Looking for information on world generation seeds? See Template:L.

Seeds are used in Template:L. They can be stored in Template:Ls (100 seeds per bag), which can in turn be stored in Template:Ls or Template:Ls (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require ten different bags. Seeds can be brought on embark, obtained by Template:L or growing the respective Template:L, or by Template:L. When crops are eaten or used in Template:L, Template:L or Template:L, they typically leave one or more plantable seeds. The exceptions are Template:L, Template:L, Template:L, and Template:L, which will not leave behind seeds after processing. Template:L in a Template:L will not produce seeds when plants are cooked, even under the limit.

There is a cap for number of seeds: once there are 200 seeds for one kind of plant, no seeds will be generated by either eating or processed in Template:L that uses plants (saving a number of hauling jobs). Hitting the cap does not prevent player from buying extra seeds from traders.