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Difference between revisions of "v0.31:Seed"

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(Note about cap for seeds, amount of seeds in bag.)
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
 
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
  
Seeds are used in {{l|farming}}. They can be stored in bags, which can in turn be stored in barrels. They can be brought on embark or obtained by {{l|gather plants|gathering}} or growing the respective {{l|crops}}. When crops are eaten or used in {{l|brewing}}, they typically leave one or more plantable seeds. One notable exception is the {{l|Valley herb}} which will not leave behind seeds after processing.
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Seeds are used in {{l|farming}}. They can be stored in bags (100 seeds per bag), which can in turn be stored in barrels. They can be brought on embark or obtained by {{l|gather plants|gathering}} or growing the respective {{l|crops}}. When crops are eaten or used in {{l|brewing}}, they typically leave one or more plantable seeds. One notable exception is the {{l|Valley herb}} which will not leave behind seeds after processing.
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There is a cap for number of seeds, once there are 200 seeds for one kind of plant, no seeds will be generated by either eating or {{l|brewing}} (saving a number of hauling jobs). Hitting the cap does not prevent player from buying extra seeds from traders.

Revision as of 18:30, 3 February 2011

This article is about an older version of DF.

Seeds are used in Template:L. They can be stored in bags (100 seeds per bag), which can in turn be stored in barrels. They can be brought on embark or obtained by Template:L or growing the respective Template:L. When crops are eaten or used in Template:L, they typically leave one or more plantable seeds. One notable exception is the Template:L which will not leave behind seeds after processing. There is a cap for number of seeds, once there are 200 seeds for one kind of plant, no seeds will be generated by either eating or Template:L (saving a number of hauling jobs). Hitting the cap does not prevent player from buying extra seeds from traders.