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Editing v0.31:Seed

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{{quality|Fine|15:49 27 December 2011 (UTC)}}{{av}}
 
  
''Looking for information on world generation seeds? See [[Advanced_world_generation#Seed_Values|Advanced world generation]].''
 
 
Seeds are used in [[farming]]. They can be stored in [[bag]]s (100 seeds per bag), which can in turn be stored in [[barrel]]s or [[pot]]s (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require ten different bags. Seeds can be brought on embark, obtained by [[gather plants|gathering]] or growing the respective [[crops]], or by [[trading]]. When crops are eaten or used in [[brewing]], [[milling]] or [[plant processing]], they typically leave one or more plantable seeds. The exceptions are [[valley herb]], [[bloated tuber]], [[kobold bulb]], and [[muck root]], which will not leave behind seeds after processing. [[Cooking]] in a [[kitchen]] will not produce seeds when plants are cooked, even under the limit.
 
 
There is a cap for the number of seeds: once there are 200 seeds for one kind of plant, no seeds will be generated by either being eaten, or processed in a [[workshop]] that uses plants (saving a number of hauling jobs). Hitting the cap does not prevent the player from buying extra seeds from traders.
 

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