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v0.31:Raw adamantine

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Revision as of 00:20, 2 April 2010 by BBW (talk | contribs) (→‎Veining)
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This article is about an older version of DF.
Raw Adamantine
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Uses
Location
  • The depths
Properties

The ore of adamantine is absurdly valuable, and can be processed into one of the most valuable material in the game, both in monetary worth and utility. Its discovery is both a boon and a bane; it has a massive value even unrefined, and weapons and armor made from it are very likely among the best possible. Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items.

Raw adamantine has a Material Multiplier of x250. For a comparison to other mined materials, generic stone has a MM of x1, obsidian x3, silver nuggets x 10, and Gold nuggets x30. Processed adamantine "metal" has a multiplier of x300, the highest in the game of any material.

Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover the first vein of it.

000006 - Praise the miners!.png

Location

Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins, usually however multiple veins are present (~1 per 4 embark squares).

Veining

Raw adamantine veins, in contrary to usual veins, span z-levels, leading almost directly upwards. Adamantine veins span up to and including 90 z-levels, possibly even more. The top most layers of the vein are full of adamantine whereas the lower levels are hollow, having a 2x2 squares empty core, some of the tiles inside can be floor tiles, others are simply open space.

Mining

Adamantine veins go directly upwards, thus once you discovered the location of a vein in one z-level you can easily trace it down to the very bottom.

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.








One serious downside to mining veins of raw adamantine is that digging too deeply into the hollow section will eventually lead to a certain spoiler, triggering dangerously large amounts of fun which can and usually will wipe out even a mature, heavily defended fortress.


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