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v0.31:Material token

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Revision as of 17:59, 16 March 2011 by Quietust (talk | contribs)
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This article is about an older version of DF.
You may be looking for Template:L.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

  • [BUILTIN]:NONE specifies one of the hardcoded materials listed below (COAL takes a subtype in place of NONE)
  • INORGANIC:[NAME] specifies a custom inorganic material, such as stone or metal.
  • CREATURE_MAT:[CREATURE_ID]:[NAME] specifies a material associated with a specific creature.
    • LOCAL_CREATURE_MAT:[NAME] can be used within a creature definition to refer to a material belonging to that creature.
  • PLANT_MAT:[PLANT_ID]:[NAME] specifies a material associated with a specific plant.
    • LOCAL_PLANT_MAT:[NAME] can be used within a plant definition to refer to a material belonging to that plant.
  • GET_MATERIAL_FROM_REAGENT:[REAGENT_ID]:[REACTION_PRODUCT_ID] specifies a material related to a reagent's material within a Template:L specified by a [MATERIAL_REACTION_PRODUCT] token elsewhere (or the reagent's material itself, if REACTION_PRODUCT_ID is NONE).
# Token Information
0 INORGANIC Placeholder for rock, used in arena mode.
1 AMBER
2 CORAL
3 GLASS_GREEN
4 GLASS_CLEAR
5 GLASS_CRYSTAL
6 WATER
7 COAL Subtype is either COKE or CHARCOAL
8 POTASH
9 ASH
10 PEARLASH
11 LYE
12 MUD
13 VOMIT
14 SALT
15 FILTH_B
16 FILTH_Y
17 UNKNOWN_SUBSTANCE
18 GRIME