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Difference between revisions of "v0.31:Material token"

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m (Rated article "Exceptional" using the rating script)
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Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
 
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
* '''BUILTIN''':NONE specifies one of the hardcoded materials listed below (COAL takes a subtype in place of NONE)
+
* '''BUILTIN''':NONE specifies one of the hardcoded materials listed below.
* INORGANIC:'''NAME''' specifies a custom inorganic material, such as stone or metal.
+
** COAL takes a subtype, as noted below.
 +
* INORGANIC:'''NAME''' specifies a custom inorganic material, such as stone or metal. The material name can be substituted with USE_LAVA_STONE to automatically select the inorganic material having {{L|Inorganic material definition token|[LAVA]}}, which is normally {{L|obsidian}}.
 +
** STONE and METAL are aliases for INORGANIC.
 
* CREATURE_MAT:'''CREATURE_ID''':'''NAME''' specifies a material associated with a specific creature.
 
* CREATURE_MAT:'''CREATURE_ID''':'''NAME''' specifies a material associated with a specific creature.
 
** LOCAL_CREATURE_MAT:'''NAME''' can be used within a creature definition to refer to a material belonging to that same creature.
 
** LOCAL_CREATURE_MAT:'''NAME''' can be used within a creature definition to refer to a material belonging to that same creature.
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! Information
 
! Information
 
|-   
 
|-   
| 0 || INORGANIC || Placeholder for rock, used in arena mode.
+
| 0 || INORGANIC || Placeholder for rock, used in arena mode. When given a subtype, selects a user-defined inorganic material.
 
|-   
 
|-   
 
| 1 || AMBER ||  
 
| 1 || AMBER ||  
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| 5 || GLASS_CRYSTAL ||
 
| 5 || GLASS_CRYSTAL ||
 
|-   
 
|-   
| 6 || WATER || When placed in {{L|bucket}}s or when mining out {{L|ice}}
+
| 6 || WATER || When placed in {{L|bucket}}s or when mining out {{L|ice}}.
 
|-   
 
|-   
| 7 || COAL || Subtype is either COKE or CHARCOAL
+
| 7 || COAL || Subtype is either COKE or CHARCOAL.
 
|-   
 
|-   
 
| 8 || POTASH ||
 
| 8 || POTASH ||

Revision as of 22:51, 1 May 2011

This article is about an older version of DF.
You may be looking for Template:L.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

  • BUILTIN:NONE specifies one of the hardcoded materials listed below.
    • COAL takes a subtype, as noted below.
  • INORGANIC:NAME specifies a custom inorganic material, such as stone or metal. The material name can be substituted with USE_LAVA_STONE to automatically select the inorganic material having Template:L, which is normally Template:L.
    • STONE and METAL are aliases for INORGANIC.
  • CREATURE_MAT:CREATURE_ID:NAME specifies a material associated with a specific creature.
    • LOCAL_CREATURE_MAT:NAME can be used within a creature definition to refer to a material belonging to that same creature.
  • PLANT_MAT:PLANT_ID:NAME specifies a material associated with a specific plant.
    • LOCAL_PLANT_MAT:NAME can be used within a plant definition to refer to a material belonging to that same plant.
  • GET_MATERIAL_FROM_REAGENT:REAGENT_ID:REACTION_PRODUCT_ID specifies a material related to a reagent's material within a Template:L specified by a [MATERIAL_REACTION_PRODUCT] token elsewhere (or the reagent's material itself, if REACTION_PRODUCT_ID is NONE).
# Token Information
0 INORGANIC Placeholder for rock, used in arena mode. When given a subtype, selects a user-defined inorganic material.
1 AMBER
2 CORAL
3 GLASS_GREEN
4 GLASS_CLEAR
5 GLASS_CRYSTAL
6 WATER When placed in Template:Ls or when mining out Template:L.
7 COAL Subtype is either COKE or CHARCOAL.
8 POTASH
9 ASH
10 PEARLASH
11 LYE
12 MUD
13 VOMIT
14 SALT
15 FILTH_B
16 FILTH_Y
17 UNKNOWN_SUBSTANCE
18 GRIME