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Difference between revisions of "v0.31:Material token"

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Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
 
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
* [BUILTIN]:NONE specifies one of the hardcoded materials listed below (COAL takes a subtype in place of NONE)
+
* '''BUILTIN''':NONE specifies one of the hardcoded materials listed below (COAL takes a subtype in place of NONE)
* INORGANIC:[NAME] specifies a custom inorganic material, such as stone or metal.
+
* INORGANIC:'''NAME''' specifies a custom inorganic material, such as stone or metal.
* CREATURE_MAT:[CREATURE_ID]:[NAME] specifies a material associated with a specific creature.
+
* CREATURE_MAT:'''CREATURE_ID''':'''NAME''' specifies a material associated with a specific creature.
** LOCAL_CREATURE_MAT:[NAME] can be used within a creature definition to refer to a material belonging to that creature.
+
** LOCAL_CREATURE_MAT:'''NAME''' can be used within a creature definition to refer to a material belonging to that creature.
* PLANT_MAT:[PLANT_ID]:[NAME] specifies a material associated with a specific plant.
+
* PLANT_MAT:'''PLANT_ID''':'''NAME''' specifies a material associated with a specific plant.
** LOCAL_PLANT_MAT:[NAME] can be used within a plant definition to refer to a material belonging to that plant.
+
** LOCAL_PLANT_MAT:'''NAME''' can be used within a plant definition to refer to a material belonging to that plant.
* GET_MATERIAL_FROM_REAGENT:[REAGENT_ID]:[REACTION_PRODUCT_ID] specifies a material related to a reagent's material within a {{L|reaction}} specified by a [MATERIAL_REACTION_PRODUCT] token elsewhere (or the reagent's material itself, if REACTION_PRODUCT_ID is NONE).
+
* GET_MATERIAL_FROM_REAGENT:'''REAGENT_ID''':'''REACTION_PRODUCT_ID''' specifies a material related to a reagent's material within a {{L|reaction}} specified by a [MATERIAL_REACTION_PRODUCT] token elsewhere (or the reagent's material itself, if REACTION_PRODUCT_ID is NONE).
  
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"

Revision as of 18:00, 16 March 2011

This article is about an older version of DF.
You may be looking for Template:L.

Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:

  • BUILTIN:NONE specifies one of the hardcoded materials listed below (COAL takes a subtype in place of NONE)
  • INORGANIC:NAME specifies a custom inorganic material, such as stone or metal.
  • CREATURE_MAT:CREATURE_ID:NAME specifies a material associated with a specific creature.
    • LOCAL_CREATURE_MAT:NAME can be used within a creature definition to refer to a material belonging to that creature.
  • PLANT_MAT:PLANT_ID:NAME specifies a material associated with a specific plant.
    • LOCAL_PLANT_MAT:NAME can be used within a plant definition to refer to a material belonging to that plant.
  • GET_MATERIAL_FROM_REAGENT:REAGENT_ID:REACTION_PRODUCT_ID specifies a material related to a reagent's material within a Template:L specified by a [MATERIAL_REACTION_PRODUCT] token elsewhere (or the reagent's material itself, if REACTION_PRODUCT_ID is NONE).
# Token Information
0 INORGANIC Placeholder for rock, used in arena mode.
1 AMBER
2 CORAL
3 GLASS_GREEN
4 GLASS_CLEAR
5 GLASS_CRYSTAL
6 WATER
7 COAL Subtype is either COKE or CHARCOAL
8 POTASH
9 ASH
10 PEARLASH
11 LYE
12 MUD
13 VOMIT
14 SALT
15 FILTH_B
16 FILTH_Y
17 UNKNOWN_SUBSTANCE
18 GRIME