v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Leather"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Got the leather industry going and confirmed most of the 40d stuff for 2010)
m (Rearranged for (hopefully) clarity.)
Line 1: Line 1:
 
{{quality|Tattered|08:00, 22 May 2010 (UTC)}}
 
{{quality|Tattered|08:00, 22 May 2010 (UTC)}}
 
{{av}}
 
{{av}}
'''Leather''' is the tanned hide of an {{L|creature|animal}}. It can be used to make {{L|bags}}, {{L|quiver}}s, {{L|backpack}}s, {{L|clothing}}, {{L|shields}}, {{L|armor}} and {{L|waterskin|water skin}}s at a {{L|leather works}}. It can also be used to {{L|decorate}} there. However, leather {{L|trade good|crafts}} can only be made at a {{L|craftsdwarf's workshop}}.
+
'''Leather''' is the tanned hide of an {{L|creature|animal}}, and can be used to make {{L|bags}}, {{L|quiver}}s, {{L|backpack}}s, {{L|clothing}}, {{L|shields}}, {{L|armor}} and {{L|waterskin|water skins}} at a {{L|leather works}}. It can also be used to {{L|decorate}} items with leather. Leather {{L|trade good|crafts}} can only be made at a {{L|craftsdwarf's workshop}}.
  
 +
==The Leather Industry==
 
Because it only overlaps in the use of end products, the ''leather industry'' is part of the {{L|meat industry}} guide, not the {{L|clothing industry}} guide.
 
Because it only overlaps in the use of end products, the ''leather industry'' is part of the {{L|meat industry}} guide, not the {{L|clothing industry}} guide.
  
Leather armor will be worn by civilians with the {{L|hunting}} labor enabled, or by {{L|military}} dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause {{L|encumbrance}} penalties.
+
Making leather requires a {{L|tannery}}, a raw hide or {{L|skin}} from an animal, and a dwarf with the '{{L|tanner|tanning}}' skill turned on. Rotten hides or skin cannot be tanned. The {{L|human}} and dwarven {{L|caravan}}s usually sell various boxes of leather, which can be useful if few [[Butcher | butcherable]] animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a {{L|catsplosion|kitten}} or an {{L|elephant}}. The [[Value|value]] of the leather depends on the critter it comes from; leather made from the skins of rare or dangerous animals can be quite {{L|Value#Material_multipliers|valuable}}.  
  
Making leather requires a {{L|tannery}} workshop, a raw hide or {{L|skin}} from an animal, and a dwarf with the '{{L|tanner|tanning}}' skill turned on. Rotten hides or skin cannot be tanned. The {{L|human}} and dwarven {{L|caravan}}s usually sell various leather hides too, in case few animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a {{L|catsplosion|kitten}} or an {{L|elephant}}. Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.
+
Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.
  
Leather of rare or dangerous animals can be quite {{L|Value#Material_multipliers|valuable}}. The "leather" from {{L|giant cave spider}}s and {{L|giant desert scorpion}}s is called "{{L|chitin}}", but it is otherwise processed and treated as leather in all ways.
+
==Leather Armor==
 +
Leather armor is made in a {{L|leather works}}, and requires one unit of any leather. Leather armor will be worn by civilians with the {{L|hunting}} labor enabled, or by {{L|military}} dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause {{L|encumbrance}} penalties, but also provides less protection. The source animal of the leather (dragon, cat, etc.) does not alter the weight or protection of the armor, though the {{L|item quality}} does.
 +
 
 +
==Chitin==
 +
{{L|Giant cave spider}}s and {{L|giant desert scorpion}}s do have skins and instead of leather provide {{L|chitin}}. Chitin is otherwise processed and treated as leather in all ways.
  
 
==See also==
 
==See also==
 
* {{L|Meat industry}}
 
* {{L|Meat industry}}
 
* {{L|Armor}}
 
* {{L|Armor}}
* {{L|Item value#Material multipliers|Value}}
 
  
 
{{Category|Materials}}
 
{{Category|Materials}}

Revision as of 21:54, 4 June 2010

This article is about an older version of DF.

Leather is the tanned hide of an Template:L, and can be used to make Template:L, Template:Ls, Template:Ls, Template:L, Template:L, Template:L and Template:L at a Template:L. It can also be used to Template:L items with leather. Leather Template:L can only be made at a Template:L.

The Leather Industry

Because it only overlaps in the use of end products, the leather industry is part of the Template:L guide, not the Template:L guide.

Making leather requires a Template:L, a raw hide or Template:L from an animal, and a dwarf with the 'Template:L' skill turned on. Rotten hides or skin cannot be tanned. The Template:L and dwarven Template:Ls usually sell various boxes of leather, which can be useful if few butcherable animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of the animal being a Template:L or an Template:L. The value of the leather depends on the critter it comes from; leather made from the skins of rare or dangerous animals can be quite Template:L.

Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.

Leather Armor

Leather armor is made in a Template:L, and requires one unit of any leather. Leather armor will be worn by civilians with the Template:L labor enabled, or by Template:L dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause Template:L penalties, but also provides less protection. The source animal of the leather (dragon, cat, etc.) does not alter the weight or protection of the armor, though the Template:L does.

Chitin

Template:Ls and Template:Ls do have skins and instead of leather provide Template:L. Chitin is otherwise processed and treated as leather in all ways.

See also