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Editing v0.31:Jeweler's workshop

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{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting
 
{{Workshop|name=Jeweler's workshop|key=j|job=Gem cutting, Gem setting
 
|construction=
 
|construction=
* [[Building material]] (non-[[economic]])
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* {{L|Building material}} (non-{{L|economic}})
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
* [[Gem cutting]]
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* {{L|Gem cutting}}
* [[Gem setting]]
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* {{L|Gem setting}}
 
|use=
 
|use=
* Rough [[gem]]s
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* Rough {{L|gem}}s
* Cut [[gem]]s
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* Cut {{L|gem}}s
 
|production=
 
|production=
* Cut [[gem]]s
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* Cut {{L|gem}}s
* Gem [[craft]]s
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* Gem {{L|craft}}s
 
* Encrusted objects
 
* Encrusted objects
 
}}{{av}}
 
}}{{av}}
  
A '''Jeweler's workshop''' is a [[workshop]] for a [[jeweler]]. A jeweler uses this workshop to make items more valuable.
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A '''Jeweler's workshop''' is a {{L|workshop}} for a {{L|jeweler}}. A jeweler uses this workshop to make items more valuable.
  
 
==Menu==
 
==Menu==
 
'''Jeweler's Workshop'''
 
'''Jeweler's Workshop'''
*{{K|c}} [[gem cutter|Cut]] Gems
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*{{K|c}} {{L|gem cutter|Cut}} Gems
 
*{{K|e}} Encrust with Gems
 
*{{K|e}} Encrust with Gems
  
 
==Common Uses==
 
==Common Uses==
*[[gem cutter|Cut]] rough [[gem]]s into something usable.
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*{{L|gem cutter|Cut}} rough {{L|gem}}s into something usable.
*[[Decoration|Decorate]] objects with gems to make them more valuable.
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*{{L|Decoration|Decorate}} objects with gems to make them more valuable.
*Make ordinary [[bed]]s, [[cabinet]]s, [[table]]s, etc. more aesthetic for better [[Room#Quality|quality]] [[room]]s.
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*Make ordinary {{l|bed}}s, {{l|cabinet}}s, {{l|table}}s, etc. more aesthetic for better {{l|Room#Quality|quality}} {{l|room}}s.
  
 
==Notes==
 
==Notes==
 
*Rough gems are never as valuable as cut gems.{{Verify}}
 
*Rough gems are never as valuable as cut gems.{{Verify}}
*When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file "inorganic_stone_gem.txt", which is roughly grouped by rarity). It's a good idea to let your [[Gem setter]] train with low-value gems (or [[glass]] which can be manufactured) and only use high-value gems when reaching the legendary status, as there's a much better chance they will score a [[Item quality|masterpiece]] which is 12 times as valuable.
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*When adding a task to cut/encrust gems, the tasks are generally ordered by gem value, from least valuable to most valuable (in reality, they appear in the order in which they are defined in the raw file "inorganic_stone_gem.txt", which is roughly grouped by rarity). It's a good idea to let your {{L|Gem setter}} train with low-value gems (or {{L|glass}} which can be manufactured) and only use high-value gems when reaching the legendary status, as there's a much better chance they will score a {{L|Item quality|masterpiece}} which is 12 times as valuable.
 
*The entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.
 
*The entire right column of the workshop is impassable, making it easy to accidentally trap dwarves inside the workshop after it is built.
  
 
==See Also==
 
==See Also==
*[[Decoration]]
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*{{l|Decoration}}
  
 
{{Workshops}}
 
{{Workshops}}

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