v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Fortress guard"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixing quality template tags (436/943))
(Fixing links within namespace (0956/2808))
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Quality|Fine}}
+
{{quality|Exceptional|10:27, 8 May 2011 (UTC)}}
 
{{av}}
 
{{av}}
 +
The '''Fortress Guard''' is a squad of military dwarves who take care of [[justice]] within a fort.  Headed by the [[Captain of the guard]], they are otherwise identical to your standard military [[squad]]s, and can be treated as such.
 +
 +
== Selecting Guards ==
 +
 +
As this squad will be used to enforce justice and deliver beatings, it is good idea to select dwarves that are weak and unskilled in offensive combat. Basically, the exact opposite of a good candidate for a proper military squad.
 +
 +
== Equipping guards ==
 +
 +
It is important to equip dwarves with weapons as an unarmed guarddwarf can easily kill a peasant by suffocating him.
 +
 +
Training weapons or adamantine hammers along with low-quality wooden shields from light materials like feather tree wood solve this, but also make the guards mere meatshields that can't deliver a killing blow when attempting to use them to fight-off invaders.
 +
 +
A compromise is to give guards [[Feather tree]] wood or [[adamantine]] [[crossbow]]s as they will use them to deliver justice beatings in melee but pincushion invaders with masterwork steel bolts.
 +
 +
== Guardhouse ==
 +
 +
Guards will train in [[barracks]] as any other squad, so it might be wise not to assign barracks to this squad, to keep fighting skill low and therefore make beatings less brutal.
 +
 +
==See Also:==
 +
*[[Justice]]
 +
*[[Military]]
 +
*[[Captain of the guard]]
 +
 +
{{Category|Military}}
 +
{{Category|Justice}}

Latest revision as of 16:52, 8 December 2011

This article is about an older version of DF.

The Fortress Guard is a squad of military dwarves who take care of justice within a fort. Headed by the Captain of the guard, they are otherwise identical to your standard military squads, and can be treated as such.

Selecting Guards[edit]

As this squad will be used to enforce justice and deliver beatings, it is good idea to select dwarves that are weak and unskilled in offensive combat. Basically, the exact opposite of a good candidate for a proper military squad.

Equipping guards[edit]

It is important to equip dwarves with weapons as an unarmed guarddwarf can easily kill a peasant by suffocating him.

Training weapons or adamantine hammers along with low-quality wooden shields from light materials like feather tree wood solve this, but also make the guards mere meatshields that can't deliver a killing blow when attempting to use them to fight-off invaders.

A compromise is to give guards Feather tree wood or adamantine crossbows as they will use them to deliver justice beatings in melee but pincushion invaders with masterwork steel bolts.

Guardhouse[edit]

Guards will train in barracks as any other squad, so it might be wise not to assign barracks to this squad, to keep fighting skill low and therefore make beatings less brutal.

See Also:[edit]