v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Fish"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (added some links)
Line 1: Line 1:
 
{{av}}
 
{{av}}
{{Quality|Exceptional|23:43, 8 June 2010 (UTC)}}
+
{{Quality|Fine|23:43, 8 June 2010 (UTC)}}
 
Fish can be caught by a dwarf with the {{L|fishing}} {{L|labor}} enabled. Fish will be caught raw, and must be {{l|fishery|processed}} before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like {{L|whale|whales}} or start {{L|Farming|growing}} their own food.
 
Fish can be caught by a dwarf with the {{L|fishing}} {{L|labor}} enabled. Fish will be caught raw, and must be {{l|fishery|processed}} before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like {{L|whale|whales}} or start {{L|Farming|growing}} their own food.
  
 
Small fish are treated as {{L|vermin}}, and can only be harvested by processing. They will not show up on the {{k|u}}nit menu nor will they have any status when {{k|v}}iewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Larger fish, such as {{L|carp}} and {{L|halibut}}, are individual {{L|creatures}}, and are {{L|Butchery|butchered}} to become food, rather than processed.
 
Small fish are treated as {{L|vermin}}, and can only be harvested by processing. They will not show up on the {{k|u}}nit menu nor will they have any status when {{k|v}}iewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Larger fish, such as {{L|carp}} and {{L|halibut}}, are individual {{L|creatures}}, and are {{L|Butchery|butchered}} to become food, rather than processed.
  
==Bugs==
+
Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.
  
Due to a {{l|Known bugs and issues#Buildings_and_Zones|known bug}}, there are currently very few fish of any kind available in most fortresses.{{version|0.31.03}} This appears to be fixed.{{version|0.31.05}}
+
Most, if not all fish yield [[bones]]. Some, such as [[cave lobster]] and [[turtles]] yield shells too - all of which can be used by [[Bone Carvers]] to create a range of items from armor to arrows or even toys.
  
 
==See Also==
 
==See Also==
 
*{{L|Fishing}}
 
*{{L|Fishing}}
 
*{{L|Fishery}}
 
*{{L|Fishery}}

Revision as of 15:29, 10 July 2010

This article is about an older version of DF.

Fish can be caught by a dwarf with the Template:L Template:L enabled. Fish will be caught raw, and must be Template:L before being edible. Fish can be a good food source for an early fortress, but larger fortresses should probably butcher large animals like Template:L or start Template:L their own food.

Small fish are treated as Template:L, and can only be harvested by processing. They will not show up on the unit menu nor will they have any status when viewed. As such, it is difficult to know how many are on the map. However, if there are no small fish in an area, the game will announce it. Larger fish, such as Template:L and Template:L, are individual Template:L, and are Template:L to become food, rather than processed.

Due to the relative ease at which fish can be acquired in the early game with a sufficiently skilled Fisherdwarf, fish are often a staple source of food for newer outposts which have not established a stable agricultural system yet. They are also an excellent supplement to any larder.

Most, if not all fish yield bones. Some, such as cave lobster and turtles yield shells too - all of which can be used by Bone Carvers to create a range of items from armor to arrows or even toys.

See Also