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Difference between revisions of "v0.31:Dyer's shop"

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(Corrected typos and grammatical errors.)
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{{Quality|Exceptional|19:42, 12 June 2010 (UTC)}}{{Workshop|name=Dyer's shop|key=d|job={{L|Dyer|Dyeing}}
 
{{Quality|Exceptional|19:42, 12 June 2010 (UTC)}}{{Workshop|name=Dyer's shop|key=d|job={{L|Dyer|Dyeing}}
 
|construction=
 
|construction=
* {{L|Barrel}}
+
* {{L|Barrel}} (empty)
* {{L|Bucket}}
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* {{L|Bucket}} (lye/milk-free)
 
|construction_job=
 
|construction_job=
 
* {{L|Dyer}}
 
* {{L|Dyer}}

Revision as of 20:20, 7 November 2011

Dyer's shop

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X X X
X X X
X X X
Job Requirement

Template:L

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The Dyer's shop is the Template:L used to Template:L Template:L and Template:L. It requires a Template:L and a Template:L to build, and must be built by a Template:L with the Template:L Template:L enabled. Dyeing increases the Template:L of the dyed thread or cloth, which can be useful for Template:L.

There are currently four colors of dye: Midnight Blue, Emerald, Red, and Black. Midnight blue is extracted from Template:Ls, emerald is extracted from Template:L, red is extracted from Template:L, and black from Template:L. Sliver barbs are only found on evil areas, so Template:L, Template:L, and Template:Ls won't bring sliver barbs to trade, so you must either embark in an evil area or trade with the Template:Ls (they may send caravans when at peace with your Template:L).

See Also

Workshops
Furnaces
Related articles